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Human

From Beyond the Veil

Other Names

Other Names
Variant Name Region Nature Origin
[Insert Variant] [Insert Name] Insert Nation (or Universal) Is it a derogatory term, the race’s ‘True Name’ (aka the name they call themselves) or a common name? Discuss where it potentially spawned from! Feel free to say ‘Unknown.’=

Classification

Variations

Robur

Humanoid, Common

Magus

Humanoid, Uncommon

Regional Variations

Arkemite

Varies, Humanoid, Very Rare

Udoxan

Varies, Humanoid, Extremely Rare

Vasteriothian

Varies, Humanoid, Uncommon

All Others

Varies, Humanoid, Common

Average Threat Level

Lifespan

Lifestages

(Feel free to remove if it is inapplicable.)

Variations

Robur

The most common type of Human, Robur humans are physically stronger than their Magus counterparts— Robur Humans are believed to have been blessed by Adonius himself. Beyond Robur Humans having a tendency to be able to grow physically stronger in general, Robur Humans are generally far more endurant than their kin. Robur Humans generally have far smaller mana pools than their Magus counterparts and generally possess shorter ranges in their spells, resulting in many Robur focusing on specifically melee-based spells. Their proficiency in such spells is generally enhanced, although like all Humans, Robur generally do not have an innate racial magic. They are notably more physically stronger than their counterparts as well and possess more stamina, greater constitution, and generally more athletic builds; they make for strong soldiers, farmers, and other medial worker positions. Oftentimes, Robur Humans compose much of the peasant class, especially in non-Stellaterian nations— although most nobles are tolerant of having Robur children, especially depending on their heritage, many working class households purposefully avoid marrying into Magus bloodlines, which are often constrained to priesthood or desperate pursuits of knowledge. Robur have certain physiological differences that are distinct from Magus Humans and they will be discussed in greater detail within a future section, as they are rather minor and are generally negligible.

Magus

Magus, in contrast, are far more considerably talented with magic, as they have greater magic pools, however, like Robur, they have no innate magic. Magus and Robur Humans oftentimes argue over which one came first, however, whilst both agree Humanity was created by Alyriana, Magus claim to be blessed by her wisdom and wit. Being a Magus Human appears to be passed down through a gene of some sort— the general belief (and what has been witnessed the most) is that mothers pass down this particular gene and only them alone unless the child is a half-breed, although it is not guaranteed to occur consistently. It is believed that Humans are, by nature, Robur without it. Most 'Magus' Humans are actually hybrid Robur, thus resulting in the studies of what exactly produces the Magus gene in Humans, but due to the limited nature of modern genetics, tracing it within a lineage is difficult. Magus Humans are generally more slender and lithe with rather undefined muscle mass— they are generally weaker than their Robur kin and sometimes faster, although not always. Magus Humans have a notably greater skill with magic, greater magical potency, and generally have longer ranges, with the more pronounced the Magus blood resulting in greater magical potency. Within societies, being a Magus is generally preferred amongst the elite, but frowned upon within the working class, as their lesser constitution generally results in most being 'less skilled' in medial labour. Magus have certain physiological differences that are distinct from Robur Humans and they will be discussed in greater detail within a future section, as they are rather minor and are generally negligible.

List of Potential Bloodlines by Region

Note that these Bloodlines are listed by commonality— some, such as Giant and Daiesthai, are incredibly rare, with the latter being almost impossible to find within a human populace. Read Bloodlines for more information on what they provide.

Fydrassi

Furukame

Arkeum

Udoxa

Vasterioth

Barasaire

Assuming one is native to the region and not an imperialist, coloniser, or descended from an imperialist or coloniser.

Alnabi

Tiryt

Assuming one is native to the region and not an imperialist, coloniser, or descended from an imperialist or coloniser.

Aleria

Region of Origin

Preferred Biome

Diet

Food Obtainment

History

Hierarchy

(Can add === Variant === if required.)

Social Attitudes and Etiquette

(Can add === Variant === if required.)

Common Faiths

(Can add === Variant === and/or === Universal === if required.)

Common Magical Attributes

Mana
Variant Innate Magical Potential Magical Resistances Magical Weaknesses
All Nonspecific
  • Humans do not have any innate access to magic, however, they do have a rather unique property— their lack of access to innate magic oftentimes results in them seemingly being 'sponges' in the sense that they generally take well to magics that they gain innate potentials for based on their bloodlines or faiths. Beyond that, there are no unique magical properties found amongst Humans— they are, essentially, magicless by nature.
  • Nonspecific
  • Dependent on the bloodline of the Human in question. Due to most Humans outside of Aleria and Furukame tending to have bloodlines (and even then, many within those nations often do), many have minor resistances from that bloodline in question, although they rarely exceed beyond 10% of any given magic. Some do have regional based resistances to environmental conditions, however, these are predominantly based upon the common temperatures within that region, although these rarely exceed 120 ° F (48.89 ° C) or -20 ° F (-28.89 ° C).
  • Nonspecific
  • Dependent on the bloodline of the Human in question. Due to most Humans outside of Aleria and Furukame tending to have bloodlines (and even then, many within those nations often do), many have minor weaknesses from that bloodline in question, although they rarely exceed beyond 10% of any given magic.
  • Common Physical Attributes

    Strength
    Variant Deadlift / Drag Weight Carry Weight Striking Force Bite Force
    Robur
  • 150 to 300 lbs
  • 68.04 to 136.08 kg
  • 75 to 150 lbs
  • 34.02 to 68.04 kg
  • 150 to 450 psi
  • 160 psi
  • Magus
  • 125 to 200 lbs
  • 56.70 to 90.72 kg
  • 62.5 to 100 lbs
  • 28.34 to 45.36 kg
  • 130 to 250 psi
  • 160 psi
  • Agility
    Variant Running Speed Flight Speed Swim Speed Reaction Speed Striking Speed
    Robur
  • 14 to 20 mph
  • 22.53 to 32.19 km/h
  • N/A
  • 1 to 3 mph
  • 1.61 to 4.83 km/h
  • 300 ms
  • 17 to 22 mph
  • 27.35 to 35.41 km/h
  • Magus
  • 11 to 18 mph
  • 17.70 to 28.97 km/h
  • N/A
  • 1 to 3 mph
  • 1.61 to 4.83 km/h
  • 250 ms
  • 15 to 20 mph
  • 24.14 to 32.19 km/h
  • Typical Appearances

    Robur have certain physiological differences that are distinct from Magus Humans— they are predominantly found within their skulls, pelvises, and builds. Robur are generally broader and more muscular in build— they also generally have slightly proportionally shorter limbs, believed to be the result of Magus Humans potentially innately having faint Fae blood due to the high presence of Fae within their region of origin, Aleria. Magus Humans have slightly more narrow pelvises, slightly less defined brows, and higher, wider skulls than Robur, however, these differences are generally less pronounced in those with Robur blood. This causes Magus Humans to be less robust, slightly more prone to dying in childbirth, and they generally are more likely to suffer from broken bones, although the difference in durability is negligible, almost inconsequential. Rarely, Magus Humans lack defined pupils or scleras, causing their eyes to look like they are entirely coloured. Humans generally take on aspects of their bloodlines very visibly, thus resulting in most demi-Humans and Human-kin to appear very distinct from ordinary Humans, although it should be noted that any Human-hybrid who is half another race is generally not classified as Human.

    Credit

    (Put your username here, as well as anyone who helped you come up with the concept. E.G. Primarily contributed by: W Original concept by: X Adjustments made by: Y (Minor, Major, Moderate) additions made by: Z You get the picture.)

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