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Primordial

From Beyond the Veil

Summary

Ancient

  • Difficulty To Work With: Advanced; Ancients are incredibly difficult to balance and oftentimes require a significant amount of regional knowledge and cultural knowledge to work with.
  • Permissions: Ancients require staff permission to make.
  • Activity: As they are composed of elements, Ancients do not require sleep and, thus, can be active at all times.
  • Languages: Fueitarua or Darnitl, if they come from Tir'anor.
  • Regions: All.

Phoenix

  • Difficulty To Work With: Advanced; working with a Phoenix takes a solid understanding of Phoenixes themselves, Primordial culture, as well as oftentimes regions and religious knowledge. They are also very difficult to balance.
  • Permissions: Phoenixes require staff permission to make.
  • Activity: As they are composed of elements, Phoenixes do not require sleep and, thus, can be active at all times.
  • Languages: Fueitarua or Darnitl, if they come from Tir'anor.
  • Regions: All.

Elemental

  • Difficulty To Work With: Beginner; Elementals can be somewhat difficult to balance, however, beyond that, most Elementals are decently simple to manage.
  • Permissions: Elementals do not require permission to make.
  • Activity: As they are composed of elements, Elementals do not require sleep and, thus, can be active at all times.
  • Languages: Fueitarua or Darnitl, if they come from Tir'anor.
  • Regions: All.

Slime

  • Difficulty To Work With: Beginner; Slimes are generally simple to work with and due to their lack of involvement in most forms of culture, generally do not require regional knowledge or complex cultural knowledge.
  • Permissions: Slimes do not require permission to make generally, however, if you intend them to be a larger slime or one that has consumed a powerful species, we would like you to ask first.
  • Activity: As they are composed of elements, Slimes do not require sleep and, thus, can be active at all times.
  • Languages: Fueitarua or Darnitl, if they come from Tir'anor.
  • Regions: All.

Zaicoatl

  • Difficulty To Work With: Intermediate; Zaicoatl have a decently complex culture, require religious and regional knowledge, and are tricky to balance.
  • Permissions: Zaicoatl require staff permission.
  • Activity: As they are composed of elements, Zaicoatl do not require sleep and, thus, can be active at all times.
  • Languages: Darnitl.
  • Regions: Tir'anor only.

Elekin

  • Difficulty To Work With: Beginner; Elekin are generally easy to manage from a cultural standpoint and variant standpoint, however, balancing can be trickier than many other humanoid species.
  • Permissions: Elekin do not require permission to make.
  • Activity: As they are composed of elements, Elekin do not require sleep and, thus, can be active at all times.
  • Languages: Fueitarua or Darnitl, if they come from Tir'anor.
  • Regions: All.

Pseudo Elekin

  • Difficulty To Work With: Usually Beginner; Pseudo Elekin are generally easy to manage from a cultural standpoint, balancing standpoint, and variant standpoint, however, it should be noted that if their non-Primordial relative is complex, they tend to be a bit more complex too and will have a difficulty more akin to theirs.
  • Permissions: Pseudo Elekin do not require staff permission to make unless their non-Primordial parent does.
  • Activity: Depends almost entirely upon the non-Primordial parent in question.
  • Languages: Fueitarua or Darnitl, if they come from Tir'anor, as well as usually any language spoken by their non-Primordial ancestor.
  • Regions: All.

Introduction

Other Names

Other Names
Variant Name Region Nature Origin
[Insert Variant] [Insert Name] Insert Nation (or Universal) Is it a derogatory term, the race’s ‘True Name’ (aka the name they call themselves) or a common name? Discuss where it potentially spawned from! Feel free to say ‘Unknown.’=

Classification

Average Threat Level

Lifespan

Lifestages

(Feel free to remove if it is inapplicable.)

Variations

Variation Name / Type

( Use ==== Subvariant ==== if needed.)

Region of Origin

Preferred Biome

Diet

Food Obtainment

History

Hierarchy

(Can add === Variant === if required.)

Social Attitudes and Etiquette

(Can add === Variant === if required.)

Common Faiths

(Can add === Variant === and/or === Universal === if required.)

Common Magical Attributes

Mana
Variant Innate Magical Potential Magical Resistances Magical Weaknesses
Variant (Insert Form)
  • Discuss the magic types and racials given to each variant.
  • Discuss what type of magical resistance they have and the extent of it.
  • Discuss what type of magical weaknesses they have and the extent of it.
  • Common Physical Attributes

    Strength
    Variant Deadlift / Drag Weight Carry Weight Striking Force Bite Force
    Variant (Insert Form)
  • Insert lbs
  • Insert kg
  • Insert lbs
  • Insert kg
  • Insert psi
  • Insert psi
  • Agility
    Variant Running Speed Flight Speed Swim Speed Reaction Speed Striking Speed
    Variant (Insert Form)
  • Insert mph
  • Insert km/h
  • Insert mph
  • Insert km/h
  • Insert mph
  • Insert km/h
  • Insert ms
  • Insert mph
  • Insert km/h
  • Typical Appearances

    (Can add === Variant === and/or === Universal === if required.)

    Credit

    (Put your username here, as well as anyone who helped you come up with the concept. E.G. Primarily contributed by: W Original concept by: X Adjustments made by: Y (Minor, Major, Moderate) additions made by: Z You get the picture.)

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