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Summary
Ancient
- Difficulty To Work With: Advanced; Ancients are incredibly difficult to balance and oftentimes require a significant amount of regional knowledge and cultural knowledge to work with.
- Permissions: Ancients require staff permission to make.
- Activity: As they are composed of elements, Ancients do not require sleep and, thus, can be active at all times.
- Languages: Fueitarua or Darnitl, if they come from Tir'anor.
- Regions: All.
Phoenix
- Difficulty To Work With: Advanced; working with a Phoenix takes a solid understanding of Phoenixes themselves, Primordial culture, as well as oftentimes regions and religious knowledge. They are also very difficult to balance.
- Permissions: Phoenixes require staff permission to make.
- Activity: As they are composed of elements, Phoenixes do not require sleep and, thus, can be active at all times.
- Languages: Fueitarua or Darnitl, if they come from Tir'anor.
- Regions: All.
Elemental
- Difficulty To Work With: Beginner; Elementals can be somewhat difficult to balance, however, beyond that, most Elementals are decently simple to manage.
- Permissions: Elementals do not require permission to make.
- Activity: As they are composed of elements, Elementals do not require sleep and, thus, can be active at all times.
- Languages: Fueitarua or Darnitl, if they come from Tir'anor.
- Regions: All.
Slime
- Difficulty To Work With: Beginner; Slimes are generally simple to work with and due to their lack of involvement in most forms of culture, generally do not require regional knowledge or complex cultural knowledge.
- Permissions: Slimes do not require permission to make generally, however, if you intend them to be a larger slime or one that has consumed a powerful species, we would like you to ask first.
- Activity: As they are composed of elements, Slimes do not require sleep and, thus, can be active at all times.
- Languages: Fueitarua or Darnitl, if they come from Tir'anor.
- Regions: All.
Zaicoatl
- Difficulty To Work With: Intermediate; Zaicoatl have a decently complex culture, require religious and regional knowledge, and are tricky to balance.
- Permissions: Zaicoatl require staff permission.
- Activity: As they are composed of elements, Zaicoatl do not require sleep and, thus, can be active at all times.
- Languages: Darnitl.
- Regions: Tir'anor only.
Elekin
- Difficulty To Work With: Beginner; Elekin are generally easy to manage from a cultural standpoint and variant standpoint, however, balancing can be trickier than many other humanoid species.
- Permissions: Elekin do not require permission to make.
- Activity: As they are composed of elements, Elekin do not require sleep and, thus, can be active at all times.
- Languages: Fueitarua or Darnitl, if they come from Tir'anor.
- Regions: All.
Pseudo Elekin
- Difficulty To Work With: Usually Beginner; Pseudo Elekin are generally easy to manage from a cultural standpoint, balancing standpoint, and variant standpoint, however, it should be noted that if their non-Primordial relative is complex, they tend to be a bit more complex too and will have a difficulty more akin to theirs.
- Permissions: Pseudo Elekin do not require staff permission to make unless their non-Primordial parent does.
- Activity: Depends almost entirely upon the non-Primordial parent in question.
- Languages: Fueitarua or Darnitl, if they come from Tir'anor, as well as usually any language spoken by their non-Primordial ancestor.
- Regions: All.
Introduction
Other Names
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Variant | Name | Region | Nature | Origin |
[Insert Variant] | [Insert Name] | Insert Nation (or Universal) | Is it a derogatory term, the race’s ‘True Name’ (aka the name they call themselves) or a common name? | Discuss where it potentially spawned from! Feel free to say ‘Unknown.’= |
Classification
Average Threat Level
Lifespan
Lifestages
(Feel free to remove if it is inapplicable.)
Variations
Variation Name / Type
( Use ==== Subvariant ==== if needed.)
Region of Origin
Preferred Biome
Diet
Food Obtainment
History
Hierarchy
(Can add === Variant === if required.)
Social Attitudes and Etiquette
(Can add === Variant === if required.)
Common Faiths
(Can add === Variant === and/or === Universal === if required.)
Common Magical Attributes
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Variant | Innate Magical Potential | Magical Resistances | Magical Weaknesses |
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Common Physical Attributes
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Variant | Deadlift / Drag Weight | Carry Weight | Striking Force | Bite Force |
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Agility | |||||
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Variant | Running Speed | Flight Speed | Swim Speed | Reaction Speed | Striking Speed |
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Typical Appearances
(Can add === Variant === and/or === Universal === if required.)
Credit
(Put your username here, as well as anyone who helped you come up with the concept. E.G. Primarily contributed by: W Original concept by: X Adjustments made by: Y (Minor, Major, Moderate) additions made by: Z You get the picture.)