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==== Cabnak'luk ==== |
==== Cabnak'luk ==== |
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Cabnak'luk, otherwise known as 'Common Goblins,' are the stereotypical association with the Gak'uk that most mortals have, as they are the most plentiful subvariant of Gak'uk. Whilst Cabnak'luk do vary depending on the biome in appearance, they are all Cabnak'luk all the same— they are found across almost all of Asla'nir with the exception of its most inhospitable regions. Notably somewhat aggressive and territorial to any would be travellers within their territory, Cabnak'luk have decent sized territories which surround their clan or Horde's encampment. Although most Gak'uk are timid, only standing their ground in numbers, Cabnak'luk take defending their territory quite seriously and all else who live within this region are prone to being attacked for straying too near to their homes— or for supplies during hard times. These Goblins appear quite similar to the Orka— they are predominantly humanoid, possessing mostly hair on their head, and have very few bestial, plantoid, or mycelial traits. They are found within most biomes in Asla'nir and are often subcategorized by the biome whence they came from. Cabnak'luk are notably poor at magic, however, they share a minor aptitude for [[Natura Animi]] like all other Goblinoids. Beyond the small aptitudes they get depending on region, however, most Cabnak'luk have little to no magic, although Cabnak'luk do have one final trick up their sleeves— some particularly talented Cabnak'luk seem to have a small knack for [[Viva Caelatura]], which they use to produce minor enchanted items, be they for trade, combat, or otherwise annoying travellers who enter their territory. |
Cabnak'luk, otherwise known as 'Common Goblins,' are the stereotypical association with the Gak'uk that most mortals have, as they are the most plentiful subvariant of Gak'uk. Whilst Cabnak'luk do vary depending on the biome in appearance, they are all Cabnak'luk all the same— they are found across almost all of Asla'nir with the exception of its most inhospitable regions. Notably somewhat aggressive and territorial to any would be travellers within their territory, Cabnak'luk have decent sized territories which surround their clan or Horde's encampment. Although most Gak'uk are timid, only standing their ground in numbers, Cabnak'luk take defending their territory quite seriously and all else who live within this region are prone to being attacked for straying too near to their homes— or for supplies during hard times. These Goblins appear quite similar to the Orka— they are predominantly humanoid, possessing mostly hair on their head, and have very few bestial, plantoid, or mycelial traits. They are found within most biomes in Asla'nir and are often subcategorized by the biome whence they came from. Cabnak'luk are notably poor at magic, however, they share a minor aptitude for [[Natura Animi]] like all other Goblinoids. Beyond the small aptitudes they get depending on region, however, most Cabnak'luk have little to no magic, although Cabnak'luk do have one final trick up their sleeves— some particularly talented Cabnak'luk seem to have a small knack for [[Viva Caelatura]], which they use to produce minor enchanted items, be they for trade, combat, or otherwise annoying travellers who enter their territory. |
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==== Abahnak'zuk ==== |
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Known sometimes as Gilblins or Tidal Goblins, the Abahnak'zuk are entirely native to the many bodies of water of Asla'nir and can adapt to reside in any type of water at will. With skin tones ranging from sea grass green to cyan to cerulean to teal, Gilblins are clearly adapted for life in the water— they have gills on their neck; predominantly hairless or even scaled bodies ignoring the hair on their head; webbed digits; fins; and/or even a tail adapted for swimming. They sometimes have plantoid or even coral-like traits, although this is quite uncommon. Abahnak'zuk are notably aggressive in comparison to even Cabnak'luk and although some are generally amicable, Abahnak'zuk are often compared to species like [[Yokai|Kappa]] or [[Fae|Kelpies]] in their tendency to drown would be swimmers who enter their territories, only to consume their bodies afterwards. |
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==== Fionak'kuk ==== |
==== Fionak'kuk ==== |
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A particular bestial type of Goblinoid, the Fionak'kuk are believed to |
A particular bestial type of Goblinoid, the Fionak'kuk are believed to potentially feature some sort of Kaiju heritage, however, most are unsure precisely what |
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==== Lasnak'tuk ==== |
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vaguely draconic |
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=== Ok'grar === |
=== Ok'grar === |
Revision as of 00:36, 25 March 2024
Other Names
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Variant | Name | Region | Nature | Origin |
[Insert Variant] | [Insert Name] | Insert Nation (or Universal) | Is it a derogatory term, the race’s ‘True Name’ (aka the name they call themselves) or a common name? | Discuss where it potentially spawned from! Feel free to say ‘Unknown.’= |
Classification
Average Threat Level
Lifespan
Lifestages
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Variations
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Orc
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Troll
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Hobgoblin
Gak'uk
Although the term Goblinoid is used to refer to all Oruk'tul, the Gak'uk, otherwise known as the Goblins, are a particularly diminutive and short-lived, albeit ingenious species of Goblinoid and where the term Goblinoid originated from. Gak'uk are believed to be the descendants of Orka who intermingled with Éadhfeit due to some of their kin having seeming ties to the elements, however, most attribute this to be less a matter of a Sprite ancestry and more a matter of their adaptability— Gak'uk are a remarkably adaptable species capable of residing almost anywhere in Asla'nir. Gak'uk are known for their stumpy, short-limbed nature, with unusually small limbs causing them to stand roughly three (.91 metres) to four feet (1.22 metres) tall in regions of low ambient stellar mana and six (1.82 metres) to seven (2.13 metres) in regions with amble stellar mana, like Aloernarch or Udoxa. Most have bat-like, pointed ears and some have tails with slight plumes at the end or bat-like noses, however, most Gak'uk are relatively humanoid. The leading theory in regards to their immense age gap is believed to be tied to Gak'uk having a particularly distinctive quality— Goblins handle hardship, injury, and their environment in a very particular way and they can naturally absorb ambient mana to compensate and restore their unusually low amount of life essence for a Sídhethalan species. They have a naturally greater regenerative factor in comparison to most mortal species and their reliance on absorbing mana due to the bulk of Goblinoids residing within harsh conditions. Those who reside in more peaceful clans or amongst civilisation generally have longer lifespans but age slower; those in Hordes, however, have adapted to have shorter lifespans but mature faster— they have almost half the lifespan of a Human, yet reach adulthood in merely a few years, although Goblinoids in regions like Udoxa and Aloernarch are relatively long-lived. Inhabiting the primordial wilds in either small clans or barbaric Hordes, their lives are filled environmental hazards and the hazards of other sapient lifeforms alike— Hordes, in particular, raid local villages more often than not, swarming foes with crude, handcrafted weaponry and technology, and notably fight amongst themselves, sometimes cannibalizing the losers.
Cabnak'luk
Cabnak'luk, otherwise known as 'Common Goblins,' are the stereotypical association with the Gak'uk that most mortals have, as they are the most plentiful subvariant of Gak'uk. Whilst Cabnak'luk do vary depending on the biome in appearance, they are all Cabnak'luk all the same— they are found across almost all of Asla'nir with the exception of its most inhospitable regions. Notably somewhat aggressive and territorial to any would be travellers within their territory, Cabnak'luk have decent sized territories which surround their clan or Horde's encampment. Although most Gak'uk are timid, only standing their ground in numbers, Cabnak'luk take defending their territory quite seriously and all else who live within this region are prone to being attacked for straying too near to their homes— or for supplies during hard times. These Goblins appear quite similar to the Orka— they are predominantly humanoid, possessing mostly hair on their head, and have very few bestial, plantoid, or mycelial traits. They are found within most biomes in Asla'nir and are often subcategorized by the biome whence they came from. Cabnak'luk are notably poor at magic, however, they share a minor aptitude for Natura Animi like all other Goblinoids. Beyond the small aptitudes they get depending on region, however, most Cabnak'luk have little to no magic, although Cabnak'luk do have one final trick up their sleeves— some particularly talented Cabnak'luk seem to have a small knack for Viva Caelatura, which they use to produce minor enchanted items, be they for trade, combat, or otherwise annoying travellers who enter their territory.
Fionak'kuk
A particular bestial type of Goblinoid, the Fionak'kuk are believed to potentially feature some sort of Kaiju heritage, however, most are unsure precisely what
Ok'grar
Ogre
Bu'kane
Bugbear
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Typical Appearances
(Can add === Variant === and/or === Universal === if required.)
Credit
(Put your username here, as well as anyone who helped you come up with the concept. E.G. Primarily contributed by: W Original concept by: X Adjustments made by: Y (Minor, Major, Moderate) additions made by: Z You get the picture.)