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=== Demigods === |
=== Demigods === |
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Demigods are individuals who have Divine origins— either they were created by a Highest or Lowest or are directly descended from one, generally up until the God in question is a grandparent. Demigods do not always have Divine Titles— there have been multiple throughout history who have not, such as Anais, the Crimson Vanguard, daughter of [[G'hira]]. Most Demigods, Divine Title or not, have the innate quality of being ageless and highly resistant to disease, as well as generally stronger than their typical kin, but notably feature the race of their non-Divine parent. Demigods are quite prone to developing Divine Titles, even if it takes them millions of years, perhaps because they are generally innately skilled within an aspect similar to their parents, but generally because when their parent dies, they end up Inheriting their Title. There are a few individuals who have received Divine Titles who have minimal following within Asla'nir and thus are not within the wiki. |
Demigods are individuals who have Divine origins— either they were created by a Highest or Lowest or are directly descended from one, generally up until the God in question is a grandparent. Demigods with over 75% Divine blood, whilst they reach adulthood at the same species as their mortal heritage, take on a quite notable degree of attributes of their Divine heritage, garnering them the nickname 'Godlings.' Demigods do not always have Divine Titles— there have been multiple throughout history who have not, such as Anais, the Crimson Vanguard, daughter of [[G'hira]]. Most Demigods, Divine Title or not, have the innate quality of being ageless and highly resistant to disease, as well as generally stronger than their typical kin, but notably feature the race of their non-Divine parent. Demigods are quite prone to developing Divine Titles, even if it takes them millions of years, perhaps because they are generally innately skilled within an aspect similar to their parents, but generally because when their parent dies, they end up Inheriting their Title. There are a few individuals who have received Divine Titles who have minimal following within Asla'nir and thus are not within the wiki. |
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=== Psuedo Gods === |
=== Psuedo Gods === |
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=== Inactive Gods === |
=== Inactive Gods === |
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[[Isold'ekir]], God of Space, Creation, and Advancement. <br> |
[[Isold'ekir]], God of Space, Creation, and Advancement. <br> |
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[[Ma'akali]], Goddess of Time, |
[[Ma'akali]], Goddess of Time, Annihilation, and Progression. <br> |
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=== Deceased Gods === |
=== Deceased Gods === |
Revision as of 20:04, 14 July 2024
Divine Titles
Divine Titles, defined simply, are some form of magical essence that surrounds the soul of an individual— although research on those who possess and wield Divine Titles are limited, that on those who worship them is abundant. Divine Titles are distinct for their ties to concepts— someone who possesses a Divine Title embodies a concept and certain Divine Titles are even constricted to certain races, such as those tied to reality. Divine Titles have been proven to be distinct from mortal magic, however, it is believed that all mortal magics are derived from Divine Titles through the dilution of the magics used to make mortals and the universe itself. Divine Titles have been shown to warp those who have them, as the Divine Title will begin to override their sense of individuality from it. Their personality, appearance, or even ideology can be entirely warped as a result of wielding it and those who possess Divine Titles are very distinct in their natures, as their simple presence can be felt, especially older deities. Many encountered by researchers have reported losing memories before their ascension into Godhood. Although the term 'God' can loosely be used for any individual who has a Divine Title, researchers generally apply specific titles depending on the origins of the God in question although many faiths do not care for such labelings. Divine Titles gain boons to those who worship them, granting unique magical abilities, and Divine Titles have distinct properties as well that results in certain magics being entirely constricted to faith, although many magics found to be commonplace amongst the followers of Gods can be more difficultly obtained through many, many years of experience.
In the case of most minor Divine Titles, they oftentimes embody the principles behind those concepts, however, most rarely have full domain over their Divine Title, especially if their Divine Title serves a Primary God and is more underneath that God's domain proper. Those who have a Divine Title do not inherently have complete control over it, either— someone who is the God of the Sea does not inherently have control over the entire ocean at any given moment— they embody the sea as a concept and what it stands for and can manipulate it to some degree, however, G'hira, as the Goddess of Depths tends to have more control over the ocean than a minor God might due to being a Primary God.
The Effects of Possessing A Divine Title
Divine Titles have been shown to prevent those who have them from aging, although they may still grow larger in the case of certain races— many, however, can control their size and often are handicapped at a certain point depending on their race. In the few studies conducted of those with Divine Titles, even those that could not ordinarily survive places such as the Noxus can do so, although it is generally not described as a comfortable experience— likewise, although they can still get sick, it rarely lasts as long and their immunity appears to be amplified, as does, to a very limited extent, their natural regeneration, albeit not to such a degree that it is useful in combat. Mortals who were notably far weaker may seem suddenly far stronger. As aforementioned, however, Divine Titles cause irreparable, incontrollable, and sometimes irreversible changes to one's mental state, individuality, and ideology, although changes (especially to appearance) oftentimes diminish slowly upon the relinquishment of one's title.
Pantheons
Pantheons are defined as regions that one's Divine Title may apply— it has been proven that individuals may have titles that overlap, whether it be partially or wholly, although the specificity of the region it applies to oftentimes determines where that individual has a domain. For instance, Nethis has the domain of Death within Asla'nir— it is their duty to embody Death itself and monitor and maintain Death across Asla'nir. Without Nethis being in charge of Death, individuals would not be able to die correctly and their souls may become trapped within their bodies. Nethis, however, does not govern the Death of other regions and instead, another God would perform such a task. Most Gods seem to have a singular planet that they govern, however, in many cases, they may have multiple planets, especially those that are far older and thus, far more capable of wielding such powers. For instance, many Dar'nikian Gods have their Title affecting multiple worlds and because Tir'anor is Dar'nikian, their Gods generally possess their own domain there, although Nethis has reportedly stated that their presence in Asla'nir has resulted in many Tir'anorians being judged by them as well. This holds questions into the implications of an individual's heritage and planet origin potentially being physically distinct within their soul and thus resulting in such being specifically corresponding to a specific Divine Title. Gods are also generally defined into certain categories that mean different things— quite often, Gods will come in pairs, with certain Titles being met with complementary and/or opposing titles. For example, Xanthiah, the heir of Azrael, is a Demigoddess of Demigoddess of Fate, Destination, and Sacrifice. Her counterpart is Lennox, the Deity of Infinity, Possibilities, and Finality. Together, the two are a pair, known as the Destiny Gods— both are Soul Gods, however, one is a Reality God whereas the other is very clearly a Death God.
Within a pantheon, there are 'Primary Gods,' who are the main overseers of a concept— Nethis oversees Death Gods as the God of Death whilst Enyomirak oversees her children as the Demigoddess of Natural Disasters and Destruction— and there are 'Minor Gods' who serve Primary Gods and oftentimes derive their powers from the same Primaeval as them, with Primary Gods serving as the main individual bestowed with the power of that Primaeval. These Minor Gods (e.g. Destination) can control limited aspects of the Divine Title or related concepts of the Primary God attributed to a concept (e.g. Death), however, the Primary God oversees the regulation of these concepts as a whole. The Major God, as a result, oftentimes is capable of regulating Minor Gods within their Domain or even tampering with their Divine Title's manifestation, whilst Minor Gods serve underneath them and assist them in managing widespread, vast concepts throughout the world, allowing them to better regulate the planet. The various Death Gods, for example, all facilitate different portions of management of the Underworld, allowing the Dead to more smoothly transition to it whereas Gods who serve Primary Gods and take up tiny portions of their Divine Titles can better assist them in regulating them. When the two come into conflict, the Major God's Divine Title oftentimes overpowers the Minor God's Divine Title, resulting in regulation of that minor God and their Divine Title. In this way, Primary Gods serve as important, fundamental leaders within a pantheon and can ensure that all of the Gods within a pantheon work together for the betterment of it. Should a Primary Title be granted to someone who is not as mindful, however, they may potentially cause more issues than they might solve, and minor Divine Titles still have jurisdiction within their Title to some degree, even if the Primary God can potentially stifle a Minor God's Divine Title.
Obtainment
Divine Titles generally possess one avatar at any given moment, however, whilst lesser Titles have been proven to be capable of deeming multiple people worthy, this generally has incredibly poor consequences for both wielders, with the end result being a drastic weakening until, potentially, even death. Divine Titles generally are capable of waiting for the correct individual to arise to be the avatar of its power, however, it depends on the concept as to whether or not they are willing to do so— some have been shown to react rather horrifically to their avatars being assassinated or murdered and will wreck havoc upon Asla'nir until they find a proper heir. Divine Titles are either passed on or find an ideal match themselves— Gods can select other individuals and grant their Divine Title to them, however, Divine Titles generally find individuals that they would prefer to pass their Title on to themselves and Titles often run in families or bloodlines as a result. Oftentimes, a potent enough God, such as a Primary God, will have children who are Minor Gods, assisting them in managing their Title. Additionally, Titles can be adjusted and assimilated into one another; a God may choose to abandon a portion of their Title in theory and can pass it on to another individual— should they accept, the portion of the Title in question may be transferred although such an event is rare, as Titles generally do not appreciate being adjusted and an individual must wield considerable potency within their Title to do so. Titles must always be centred around three concepts that overlap in some regard and thus, the other individual will be forced to abandon a portion of their Title, which is often transferred to the person who gave them a portion of their Title. Portions of Titles cannot be given by abandoning 'the rule of three' and a mortal cannot exchange portions of Titles with Gods.
Devotion
The level of devotion applied to a deity makes a rather remarkable difference on the boons that one will receive from worshipping them. Although periodically praying to a God will offer some benefit, those who truly wish to gain a considerable amount of magic from their worship must devote considerable periods of time to their God. The likes of those higher up in the echelons of their faiths are considerably more potent than most, although those heretical to a God are generally far, far weaker, if not entirely magicless. Those truly devoted to Gods have been shown to have quite unusual magics, as many High Priests are capable of providing limited Oaths to Gods, Anathemas for those who have wronged their Title, and can even sense whether or not another individual has prayed to another God recently or whether or not someone is obeying the commandments of their faith, although this is quite rare and typically found amongst those who have devoted countless Human lifespans to their Gods.
Oaths
Oaths are special boons gifted to an individual who pledges an Oath to a God— they can be performed in the name of the God by a High Priest or rarely a Priest, however, the strongest Oaths are provided by those who are amongst the most devoted of worshippers to a God or said God. Oaths are not always related to the God's Title and when that occurs, they do not provide any benefit generally. What the individual sacrifices in exchange for the Oath determines how strong the boons are and what an individual might receive in response— to go against the Oath risks the God's wrath and results in the individual gaining an Anathema, be it temporary or permanent with varying severity depending on the grievance.
Anathema
Anathema are similar to Oaths, but distinctly separate. Classified as a type of Curse, Anathema have been noted to be capable of warping the body, mind, heart, or magic of an individual at their worst or minorly inconveniencing them at their best. Anathema cannot be produced without a reason— they must fall within the domain of the God and the individual must have somehow done something to scorn said God in such a manner that they would be cursed at all. Examples of Anathemas throughout history include Ekid'rak supposedly cursing a man to mutate horrifically in response to him attacking her and Sseth'ak cursing Goketsu, the World Tree of Furukame to provide fertility only when blood was spilt across its soil.
Prayers
Individuals can make prayers to Gods as a show of devotion. The more intensive and frequent the prayers are, the more they generally have to offer, although leaving offerings for Gods is generally seen as a greater show of devotion. Gods have reported being able to hear prayers if they listen for them, however, generally, it is believed that Divine Titles are more attentive of them than their avatars. Although such statements are not inherently factual nor proven, many have reported a God or a force of some kind providing them with a momentary blessing or gift in exchange for making prayers at the most crucial of times— some claim Selira or Fyjra to have healed them after grievously wounded, whereas others claim that Nethis and Vastar prevented them or someone they know from dying long enough to save another.
Blessings
High Priests and Gods are capable of blessing items or, rarely, entities. These blessings can entail many things but almost always come at a cost— for example, a blessing by the High Priestess of the Goddess Za'hika can result in an entire field of crops overproducing large, delicious food, however, they will die as a result inevitably. Many Gods are said to have blessed various objects and even the likes of World Trees, with Isold'ekir reportedly having blessed D'akkhfal and Alyriana having blessed Balora. Most, however, are not capable of blessing sapient entities or even fully sentient ones— only Gods have ever been reported to do so to any particular success, although, typically, usually this is documented in the likes of folk tales and mythology, not true history.
Commandments
Gods are capable of setting certain commandments into place— these are capable of limiting one's access to the magics provided by their Divine Title through worship, however, it has been noted that Gods who are far from their domains have weakened power over this. This generally entails that there can be heretical sects of Gods, however, the members of these sects are far more weakened in their boons from those approved of by the God. Commandments are generally applicable based on the title of the God in question and some commandments are flexible, albeit not always— Nethis commands that those who follow them not commit a True Sin lest they lose access to their boons, but Selira commands that her followers only kill when necessary.
Types of Gods
Highest and Lowest
Highest and Lowest are generally defined as far older Gods than the ones seen in Asla'nir that serve as the parents to many of the ones actively seen within the world— Highest are typically Nephi, such as Adonius, Ireakh, Akharic'tl, Zinaka, etcetera and Lowest are typically Abrorik, such as G'hira, Ekid'rak, Qira'tok, Khon'metzu, etcetera. Highest are defined as Gods that originate from the Higher Planes and Lowest are defined as Gods that originate from the Lower Depths. Despite that, there are some Nephi that still serve as Lower Depths Gods despite Nephi being innately attributed to the Higher Planes, such as many Death Gods like Cer'berik and Nethis. In fact, Death Gods are typically not Abrorik at all— most seen within and discussed about within Asla'nir are from the Syrekkus bloodline, such as Vastar, Azrael, Xanthiah, and Ouroborus. These are the so-called 'absentee parents' of Asla'nir as referenced earlier— most Highest and Lowest do not actively interfere in day-to-day matters within Asla'nir, although the Abrorik still tend to their Eldritch Tribes.
Demigods
Demigods are individuals who have Divine origins— either they were created by a Highest or Lowest or are directly descended from one, generally up until the God in question is a grandparent. Demigods with over 75% Divine blood, whilst they reach adulthood at the same species as their mortal heritage, take on a quite notable degree of attributes of their Divine heritage, garnering them the nickname 'Godlings.' Demigods do not always have Divine Titles— there have been multiple throughout history who have not, such as Anais, the Crimson Vanguard, daughter of G'hira. Most Demigods, Divine Title or not, have the innate quality of being ageless and highly resistant to disease, as well as generally stronger than their typical kin, but notably feature the race of their non-Divine parent. Demigods are quite prone to developing Divine Titles, even if it takes them millions of years, perhaps because they are generally innately skilled within an aspect similar to their parents, but generally because when their parent dies, they end up Inheriting their Title. There are a few individuals who have received Divine Titles who have minimal following within Asla'nir and thus are not within the wiki.
Psuedo Gods
Called Pseudo Gods due to the fact that they have absolutely or rather minimal Divine parentage, these individuals were originally non-Divine and ended up with a Divine Title somehow. They're generally not recognised as Gods for a bit longer than most other Gods, but most individuals, in general, take thousands of years to be recognised as Gods anyway, even with a notable Divine Title. Some individuals will not recognise them as a proper God, even if these individuals could probably punt them into a wall regardless. Pseudo Gods develop qualities of Demigods— they are ageless and highly resistant to disease, as well as generally stronger than their typical kin.
Forsaken Gods
A generalised category that applies to a wide multitude of Gods, there are three primary categories found within this section: Deceased Gods, which applies to any entity with a Divine Title who has perished and thus by proxy lost their Title; Deserted Gods, those who have completely abandoned their Title and passed it off to someone else; and the Forgotten or the Inactive, Gods so ancient that they have been almost entirely lost to time and have no real religious influence on the world in the modern day by any stretch of the means. Worshipping almost any of these Gods provides such a minimal amount of power that one would find themselves practically on par with worshipping a cult— the longer a God has been Forsaken, the more that a worshipper’s gifts will wither away. After a certain point, there is hardly any point to worshipping them as they are long gone. The only exception to this rule are Forgotten Gods or Inactive Gods, whose power lingers, albeit generally weaker than a God who has active presence within the mortal plane☺ their worshippers are so slim in number, however, that this hardly matters.
Cults
Those who claim to be Gods or follow a God that does not feature a Divine Title are generally classified under the term Cult— not all Cults are bad, nor are they inherently good. A Cult is merely a religion that either lacks a figurehead with a Divine Title or does not follow anyone who possesses a Divine Title. As such, they are run entirely by mortals who have no inherent power. Followings of dead Gods tend to get labelled here as well, as do religions that focus on spirits or spiritualism without inherent Deity worship. Cults are distinguished from other Faiths in that they provide no actual magic whatsoever— heretical sects that completely defy that which the God has instated may also fall under here, but some of those still are capable of granting magical power and thus are not Cults, as the basis of their commandments is not inherently defiant, but what it permits is essentially spitting in the God's face, as seen with the Order of Light, which technically falls under what would be permissible by Tyrea's control over her Divine Title, except for the crucial detail where the laws that it forces its followers to obey allows for slavery.
Gods can only do so much, sometimes, in those cases.
Divine Species
Nephi
The Gods most recognised within the world of Asla'nir that compose half the major pantheon and almost the entirety of the Dar'nikian pantheon, Nephi are described as entities composed entirely of light so bright that it can eternally blind someone. Nephi are said to have been incredibly large naturally, given the buildings they constructed, but compacted themselves to interact with others, much like how they took the shape of other races instead, to not blind anyone they communicate with that is not Divine. Cambions and Celestials can trace their origins back to them and most Celestials claim that they are nigh Nephi themselves (although they are incredibly inaccurate). Admittedly, most individuals who see what an Asla'nirian Nephi would typically take the form of would recognise them to be more similar to a Cambion in appearance, but Nephi can take any shape— be it an animal or some other sapient race. Nephi are described as typically taking the form of humanoids with multiple sets of primarily feathered wings that are in various hues of colours, generally with at least one set of horns and some form of a ring referred to as a halo centring around their head. No Cambion nor Celestial can resemble this in any shape— neither have coloured feathered wings nor do they feature halos as Nephi do. Ancient Cambions and Celestials, however, look far more similar to them in appearance and wield magic and possess physicality more on par with the Nephi. Dar'nikian Nephi were known for taking more bestial shapes, but the similarities in form remain. Nephi originate from the Higher Planes, although some reside in the Lower Depths. All Nephi are associated with Sacrum Deum.
Abrorik
Composing roughly half of the Asla'nirian pantheon, the Abrorik, sometimes referred to as the 'Eldritch Gods' are said to have created the first Eldritch— most claim that this was a group of Nephi who made the mistake of intruding too far into Ekid'rak's territory, but whatever the case, most Eldritch revere them, as well as serve underneath them within Gnaiih. Abrorik are said to take convoluted shapes that would drive anyone mad by simply gazing upon them, with their true forms being large enough to rival Nephi, if not larger. Despite that, Abrorik were also known for taking on mortal shapes to avoid harming those on Asla'nir— typically in the form of their Eldritch kin, but sometimes in the shape of other races as well. Due to the wide variety in what shape Abrorik take, there is no definitive blanket statement, however, most were noted for their aura and presence— as if there was something off or eerie about them, on a far grander scale than just a typical Abomination taking a shape. Abrorik almost entirely originate from the Lower Depths and are associated with Vis Stellae.
Primaeval
Although merely spoken of in hushed whispers and barely understood, Primaevals are not common on Asla'nir, nor within the known universe— their terrible might has only been witnessed by a select few and their power is incomprehensible. Primaevals are the only Gods to wield reality as though it were nothing more than clay and they bear the power of Spatium Tempus. Primaevals are not common on Asla'nir and there is believed to be a singular one remaining. Primaevals are generally described by the few Gods that the writers of the Encyclopedia Ultimatus have managed to interview as universal and those who wield the magics of reality itself. Still, given their almost non-existent presence on Asla'nir and their primary containment to Udoxa, most are unfamiliar with Primaevals and those who worship them are slim in number. They are described as taking on the form of 'great beasts' and some of the most ancient Abrorik and Nephi claim that the Primaevals themselves produced the planets and Divine races within the known universe. Still, it is believed that their rarity is explained by their inability to linger for too long on the mortal plane without some sort of special assistance.
Asla'nirian Nephi
Regarded as many as 'absentee parents,' there were originally twelve major Asla'nirian Nephi, but in the modern era, only ten still hold their Divine Title due to the death of Adonius and the retiring of Vastar. Asla'nirian Nephi are entirely absent from the everyday lives of Asla'nirians and spend the bulk of their effort and time on the Eternal Conflict, rather than actually paying much mind to their creations. Despite that, they are by far the most popular Gods within Asla'nir and are worshipped by almost the entire population with the exception of those found in Tir'anor. Splintered apart by civil war, most Asla'nirian Nephi do not communicate with one another during the modern era. Certain Nephi, however, are very active within the world of Asla'nir, such as Nethis and Nasrin, and some partake on a more distant scale— Fyjra reincarnates the dead so that new life can be born whereas Vastar manages the Underworld.
Active Gods
Alyriana, Goddess of Knowledge, Wisdom, and Will.
Arikar, Goddess of Strategy, Responsibility, and the Eclipse.
Fyjra, Goddess of Nature, Reincarnation, and Adaptation.
Ireakh, Goddess of Creativity, Craftsmanship, and Ingenuity.
Iro, Deity of Chaos, Ambition, and Trickery.
Ki, God of Emotions, Sexuality, and Love.
Kinyokar, God of the Sun, Fertility, and Day.
Nasrin, Deity of Rejuvenation, Resurrection, and Repentance.
Nethis, Deity of Judgement, Vengeance, and Death.
Selira, Goddess of the Moon, Dreams, and Night.
Sseth'ak, God of the Hunt, Betrayal, and Blood.
Tyrea, Goddess of Order, Law, and Justice.
Vastar, God of the Underworld, Funerals, and the Dead.
Deceased Gods
Adonius, God of Strength, Bravery, and Rage.
Azrael, Goddess of Fate, Destination, and the Definite.
Asla'nirian Abrorik
Unlike Asla'nirian Nephi, Asla'nirian Abrorik pay quite a bit of mind to Asla'nir, but generally do not directly reside within Asla'nir itself. Instead, most Asla'nirian Abrorik tend to their Eldritch Hives within isolated pocket dimensions within the Void. Asla'nirian Abrorik, although they have made a large impact upon Asla'nir in the same way that Asla'nirian Nephi have, they are generally not worshipped by most Asla'nirians and are generally localised to Udoxa and the Eldritch peoples with few exceptions, such as G'hira. Some are remarkably involved with Asla'nir, such as Lho'ghrim, who maintains the entire Mindseer Race, but some are not nearly as involved.
Active Gods
Chthk'tik, God of Pestilence, Rot, and Resilience.
Ehyei'ahloi, Goddess of Perception, Boundaries, and Trauma.
Ekid'rak, Goddess of the Preternatural, the Abyss, and the Void.
G'hira, Goddess of the Depths, Beauty, and Wrath.
Ja'kor, God of War, Honour, and Valiance.
Kor'akan, God of Deprivation, Famine, and Persistence.
Lho'grim, God of Authority, Control, and Unity.
Qir'atok, God of the Heavens, the Hearth, and the Stars.
Shogg'aka, Goddess of Terror, the Unknown, and Overcomance.
Xi'logoth, God of Sin, Guilt, and Grief.
Za'hika, Goddess of Hedonism, Pleasure, and Excess.
Inactive Gods
N'ghora, Goddess of Corruption, Overgrowth, and Manipulation.
Deceased Gods
Ahun'eog, God of Authority, Control, and Unity.
Primaeval Gods
There are very few Primaeval Gods within the history of Asla'nir, with only two serving as major figureheads within the Asla'nirian Pantheon due to Vivek'tir's death resulting in him becoming forgotten by history. Primaevals and their children are the only Gods truly powerful enough to create the likes of immense celestial bodies such as those seen with worlds, or, in the very least, are the main individuals who know how to produce such creations. It is reasonable to attribute both Dar'nik and Asla'nir to their creation, as although Dar'nik was created after Isolde's death, it was through his teachings that one of his children, Akharic'tl was capable of producing Dar'nik. That being said, most Primaeval feature very little intrigue in mortal affairs— most are not even part of the Eternal Conflict, for that matter. It is reasonable to assume that no additional Primaevals will become interested in Asla'nir within the future. Beyond Lennox and Vivek'tir, however, the location of the other Primaeval Gods are uncertain— Vivek'tir has been confirmed to be deceased and whilst Isold'ekir was slain and Ma'akali has been missing, their worshippers are still very capable of wielding their power as if they were alive, as slim as they are.
Active Gods
Lennox, Deity of Infinity, Possibilities, and Finality.
Inactive Gods
Isold'ekir, God of Space, Creation, and Advancement.
Ma'akali, Goddess of Time, Annihilation, and Progression.
Deceased Gods
Vivek'tir, God of Infinity, Possibilities, and Finality.
Asla'nirian Demigods
Those who are related to an Abrorik, Primaeval, or Nephi, yet are half-mortal are referred to as Demigods— although Tir’anorians have a specific term for their Demigods, Asla’nir has nothing of the sort. Many Demigods are active in participating within their communities or in servitude of Asla’nir due to their mortal ties. Their origins vary, as does their heritage, but one thing is certain— they are respectable and powerful regardless of their mortal origins. Although most are not on par with actual Nephi, Abrorik, or Primaeval, they remain notable all the same and are powerful reminders of the Gods’ original involvement with Asla’nir.
Active Demigods
Basajarau, Demigod of Strength, Protection, and Rage.
Daidara, Demigod of Earth, Patience, and Endurance.
Drakara, Demigoddess of Violence, Brutality, and Rancour.
Drn’kadishtu, Demigod of Liberation, Freedom, and Anarchy.
Enyomirak, Demigoddess of Power, Natural Disasters, and Destruction.
Long Gui, Demigod of Dawn, Progeny, and Regality.
Nex, Demigoddess of Guidance, Spirits, and Resolve.
Sadhbh, Demigoddess of Growth, Succession, and Restoration.
Xanthiah, Demigoddess of Fate, Destination, and Sacrifice.
Deceased Demigods
Nazsara, Demigoddess of Suffering, Anguish, and Falsities.
The Dar'nikian Pantheon
The Dar'nikian Pantheon is exclusive to the previous inhabitants of Dar'nik and the people of Tir'anor— although their titles may seem similar to many Gods of Asla'nir, they primarily affected the Dar'nikian Empire. Now that it is destroyed, many of these Gods have diminished Titles as a result of the loss of their worlds, suns, and moons. Despite that, the Dar'nikian Pantheon has always been incredibly invested in their creations and has actively involved themselves in their everyday lives, even now, post-Dar'nikian destruction. Although they feature eight major Gods, there are a variety of lesser Gods that are still valued just as much, albeit not inherently as involved within their politics.
Active Nephi
Akharic'tl, Goddess of Creativity, Innovation, and Outer Space.
Alyr'kri, Goddess of Intelligence, Wisdom, and Will.
Cer'berik, Gods of the Underworld, Trinity, and Death.
Ma'atdara, Goddess of Light, Oaths, and Justice.
Zinaka, Goddess of Nature, Renewal, and Fertility.
Active Abrorik
Khon'metzu, God of the Night, Mana, and Satellites.
Quez'lakot, Goddess of the Heavens, Destruction, and Power.
Tia'mir, God of War, the Hunt, and Wrath.
Teo'lankh, Goddess of Destination, Cunning, and the Arcane.
Vog'tlamik, God of the Depths, Guidance, and Emotion.
Dar'nikian Demigods
The bulk of the Dar'nikian Divine, Dar'nikian Demigods, sometimes called 'Living Gods' are crucial members of Tir'anorian society. For the entirety of the span of the Dar'nikian Empire, Dar'nikian Demigods have been the leaders of Dar'nikian society, both politically and religiously. Referred to as 'Gods on earth,' in reference to their physical presence within the mortal realm, these individuals are Demigods of the Dar'nikian Pantheon who serve their people in every sense of the word— they create laws, serve as government workers, lead religious practices, and protect the people of Tir'anor from all who would seek to harm them.
Active Living Gods
Arsinoe'heka, Living God of Dimensions, Celestial Bodies, and Magitech.
Psuedo Gods
Psuedo Gods bound to Asla'nir or Dar'nik, these individuals were not initially Divine, much like other Psuedo Gods, and are specifically attributed to the Asla'nirian peoples. Although they have varying origins, they came to embody their titles and thus became Divine or were granted their title by a God of some sort. Asla'nirian Psuedo Gods generally do not take up major roles within the pantheon but do have some effect on Asla'nir, even if their followings are typically quite small and minor in nature.
Active Asla'nirian Psuedo Gods
Valeria, Dragonkin Pseudo God of Change, Evolution, and Metamorphosis.
Vespera, Daiesthai Pseudo God of Desire, Aspiration, and Attraction.
Credit
Primarily contributed by FallenArkhein#9181.
Original concept by FallenArkhein#9181.