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Celestial

From Beyond the Veil

Summary

  • Difficulty To Work With: Intermediate, although it varies from variant to variant. Celestial culture is generally easy to work with and their balancing, whilst it can be difficult with more powerful variants, is generally decently manageable.
  • Permissions: Aela'saam and Nybfali Mutakhubar require permission to make, however, all other forms of Celestial do not.
  • Activity: Celestials are diurnal.
  • Languages: Altyr.
  • Major Faiths: Celestials predominantly worship Tyrea, although some do worship figures like Ki, Arikar, or Kinyokar.
  • Regions: Celestials predominantly hail from Tiryt, Alnabi, and Liranon, however, some Celestial refugees have fled conflicts in Alnabi and Tiryt as well as Tiryt's colonisation to other lands. Falkri are almost entirely native to Udoxa and Vasterioth whereas Nephilim are almost purely found in the latter two as well as Liranon.
  • Courting: Celestials are not specifically any form of -amory, although many are monoamorous if they serve in positions of power in order to keep hereditary matters simplistic. Celestials generally do not seem to have any particular interests in any given type of partner and, thus, can take on partners for a wide variety of reasons.
  • Major Cultural Notes: Celestial culture varies from region to region— whilst Celestials do generally fulfil uniform roles depending on the variant of Celestial they are within their society, Celestials have very different mindsets and cultural values depending on where they hail from. Younger Tirytians are may be influenced by the imperialist government within the region, especially those within the capital city, however, most Celestials are not, even if they may resent Cambions. Liranese Celestials are notably less prejudiced against Cambions and have an inclination for the arts rather than the militaristic attitudes found within Aaliya Baran populaces.

Introduction

Other Names

Other Names
Variant Name Region Nature Origin
[Insert Variant] [Insert Name] Insert Nation (or Universal) Is it a derogatory term, the race’s ‘True Name’ (aka the name they call themselves) or a common name? Discuss where it potentially spawned from! Feel free to say ‘Unknown.’=

Classification

Hadoshim

Celestial, Humanoid, Humanoid, Common

Elyonim

Celestial, Humanoid, Uncommon

Aela'saam

Celestial, Non-Humanoid, Very Rare

Nybfali Mutakhubar

Bruka-Alsamahua

Celestial, Humanoid, Extremely Rare

Falkri

Celestial, Humanoid or Non-Humanoid, Extremely Rare

Nephilim

Celestial, Humanoid or Non-Humanoid, Rare

Average Threat Level

Hadoshim

Extremely Low to Moderate

Elyonim

Moderately Low to Moderately High

Aela'saam

Moderately High to High

Nybfali Mutakhubar

Bruka-Alsamahua

Extremely High

Falkri

Varies depending on original variant.

Nephilim

Varies depending on parent.

Lifespan

Lifestages

(Feel free to remove if it is inapplicable.)

Variations

Hadoshim

Hadoshim, sometimes referred to as 'lesser Celestials' or 'angels,' Hadoshim are the weakest form of Celestial and mostly feature mixed blood— generally that of a Human or demihuman. Hadoshim have the shortest lifespans and generally age quite quickly— they are also by far the weakest out of all Celestials and are the most comparable to the likes of Humans due to their generally limited strength. Hadoshim are the most populous out of all Celestials and due to their abundant and comparatively delicate nature, they generally serve as the average commoner within Celestial-dominated societies. Hadoshim generally feature quite humanoid appearances, unlike other Celestials, even if other Celestials can shapeshift into more humanoid forms more often than not— they are distinct for the fact that they possess distinct, clearly visible faces, as peculiar as that sounds, since many Elyonim and some Aela'saam generally lack such humanoid features. Amongst their number are the Ishim, hybrids between other races and Celestials; Putto, which are petite and docile but generally brilliant Celestials; and Malaakim, weaker but agile Celestials with mixed blood and an affinity for fire.

Ishim

Ishim are generally classified as the most generic form of 'angel' and are sometimes referred to as 'Hylim'— partially in reference to the classification of Cambion hybrids as Hylings. Ishim are generally the result of another humanoid race mixing with a Celestial— usually through a direct parental union, but sometimes Ishim may come from a long lineage of Ishim who continuously intermixed over the years. Beyond Putto, Ishim are regarded as the weakest form of Celestial, but this generalisation does not always hold depending on precisely what produced the Ishim to begin with— a half Ophanira is always much stronger than one might anticipate, especially if they were, for instance, mixed with a Kjir. Ishim appear generally akin to their non-Celestial parent's race, albeit with Celestial features, such as addition of a set of white, feathered wings; patches of feathers across their body; glowing, light-hued eyes; or other aspects of their parentage depending on their Celestial ancestor. Their magics are generally quite lesser than whatever Celestial relative they inherited their bloodline from, however, Ishim have an abundance of variation in both magics and appearance as a result of their origins. Most often, however, they merely utilise Caedo Sacrum Deum and rarely may feature some distinguished use of Umbra et Lux. Ishim are generally commoners within Celestial-dominated societies and may be looked down upon for their mixed blood— their appearances differ depending on their ancestry.

Putto

Generally the result of the hybridisation of a smaller race with a Celestial ancestor, Putto are the smallest form of Celestial and are generally known for their tiny stature. Whilst most Celestials stay within human-like constraints and some Elyonim and Aela'saam may be slightly larger, Putto are generally more on par with the size of a Kobold or Impling. Known for their eternally youthful appearance and demeanours, Putto tend to take on aspects of their mixed parentage— Putto are almost always the result of a distant Fae, Goblinoid, or some other diminutive race being intermixed with their pre-dominantly Celestial blood. This results in most Putto being under a metre or a little over a metre and a quarter in height (around three feet to four feet tall). Their builds vary depending on their ancestry, however, they generally appear rather humanoid beyond a set of perhaps even undersized wings— it is believed that they may utilise some limited version of Caelus Elementum Creo to levitate instead of relying on having a proper wingspan. Putto are generally embraced quite well by the rest of Celestial society despite their small statures for their ingenuity, amicable natures, and generally eager-to-please attitudes. Putto have quite potent magic despite their tiny sizes, but are still much weaker than their larger cohorts more often than not— they may practice Caedo Sacrum Deum, Umbra et Lux, and whatever other magic they may possess from their mottled bloodlines. Putto are also known for their unusual usage of Imperium Mentis Sensus— many claim that Putto are capable of causing people to fall in love and couples sometimes attribute 'love at first sight' to them, although this has been substantially disproven. Instead, many Putto, due to their frail nature, have been known to utilise this ability to disrupt foes and distract them in the midst of combat. Many Putto are servants amongst Celestial-dominated societies or assistants, although some have been known for utilising their small size and brilliance to their advantage to achieve far greater purposes.

Malakim

Known for their surprisingly quick and agile nature for Hadoshim, Malakim possesses considerably more Celestial blood than other lesser Celestials. Their name translates roughly to 'messenger,' a reference to their longstanding role as couriers, artists, and lesser priests of various faiths. Their innate attunement to light is considerable, although not nearly as notable as Seraphim, and their ability to manipulate fire makes them distinct amongst Celestials. Some claim that Malakim are destined from Kinyokar himself, however, there is no proof of that beyond folk tales— what is true, however, is the undeniable mixed, albeit weak blood of all Malakim, with most predominantly descended from Ikralim and Dhorulim— it is generally believed that Malakim are the result of Ishim breeding with more powerful Celestials, but there is very little detailing on Malakim genetics as a whole. Malakim are generally more humanoid than most Celestials, given the fact that they actually possess faces and other humanoid traits in their true forms, however, they generally take on aspects of other Celestials— the fine, small feathers across their bodies, namely on their shoulders and limbs, reflects their Altalim ancestry, but their brilliant manipulation of light and sometimes glowing eyes reflect their Ikralim heritage. Malakim are distinct for having surprisingly long-range telepathy than one might expect for any non-Mindseer race, let alone for Malakim, as they lack any distinct potential for Imperium Mentis beyond that point— this, however, allows them to serve as valuable couriers, as they can pass messages across a battlefield or a city faster than many other races. Malakim are stronger than other lesser Celestials due to their greater Celestial blood, however, they are still quite weak— they do, however, have far longer lifespans, even if they age almost as fast, albeit slightly slower than their Hadoshim counterparts.

Elyonim

Elyonim are akin to Malakim in that they result from ancient Celestial blood diluting over time, but they possess far more Aela'saam blood than any Malakim. Known as 'greater Celestials,' Elyonim take a wide array of forms but are generally noted for their seemingly faceless, albeit humanoid forms— they do have facial features, however, they are so indistinct that should they have their eyes and mouth closed, it would be difficult to notice such from a distance. Each is innately reflective of the Aela'saam variant they possess the most blood from and they possess a surprisingly wide array of magic for Celestials— although they are oftentimes constrained by their magics due to many Celestials having difficulties in learning magics they possess no innate skill with, Elyonim possess the most versatility out of all Celestials and are far more capable of training in new magics than their Aela'saam ancestors. Elyonim are in the middle ground as far as their physicality goes, but their magic is generally decent— this makes them competent fighters but their comparative abundance to the Ophanira means that they are very likely to end up soldiers and commanders or in lesser leadership positions in Celestial-dominated societies. Elyonim live far longer than many Hadoshim, however, many of them take several hundred years to reach adulthood and for their brains to properly mature.

Cherubim

A generally physically potent Celestial, Cherubim are denoted for their innate relation to the Erelim— beyond being reflected in their appearance, their sinister capability to curse and hex those who would dare face them in combat is reflective of the ancient Nephi of the Lower Depths. Due to this, some outcast Cherubim, yet those in the upper rankings of Celestial society recognise them for their combative potential and their strength allows them to serve as loyal bodyguards and threatening soldiers. Cherubim are known for their distinctive appearances— beyond rarely featuring up to three heads, Cherubim are generally known for featuring additional limbs, a multitude of eyes, and, rarely, multiple sets of wings. Cherubim are fierce opponents and due to an innate access to Rogus Vitalus and Viscus Insero alongside their Sacrum Deum and minute Umbra et Lux, they are generally able to manipulate their body, debuff foes, and sometimes regenerate their own wounds if given enough time. Cherubim are generally feared because of their ability to deal damage to foes over time, but their ability to polymorph is unusual— despite Dhorulim usually being regarded as more nature-inclined, Cherubim have been known for temporarily taking on the visages of beasts such as lions, oxen, or eagles. It should be noted, however, that many Cherubim are distinctly slow for Elyonim and can be quite easily outmanoeuvred by a clever opponent. They are much larger than many Hadoshim and are the largest out of all of the Elyonim— they generally stand at about ten feet high (3.05 metres) within their true forms but may be as short as eight feet (2.44 metres) in height. Cherubim are generally reared up to be soldiers, guards, and muscle due to a strong militaristic ideology instilled within the general Cherubim populace, but some Cherubim may take to dedicating themselves to further pursuing their magics, even if the death essence involved usually saps their physical strength.

Dhorulim

Known for their innate attunement to nature as a result of their nature God heritage, Dhorulim are generally denoted for their somewhat bestial traits— many feature small, fine feathers covering the entirety of their bodies and some even feature talon-like limbs, as if they were part Kaiju. Dhorulim are moderately sized for Elyonim traditionally, generally reaching heights of nine feet (2.74 metres), with the shortest amongst their kin reaching around seven and a half feet tall (2.29 metres). Additionally, they are also the most likely to have multiple sets of wings out of all of the Elyonim, something derived from their ancestors. By many in Aaliya Bara, Dhorulim are believed to be the origin of storms— this is due to their latent Tempestas, enabling them to manipulate fog and rain to their will, something that they take advantage of whilst within their own territory. Some, with enough patience, have trained themselves to produce snow or even lightning, but most require some sort of ancestry to achieve such a thing. Dhorulim can, however, land on clouds through the usage of a specialised form of levitation, and can passively generate ambient mana from nearby storms although they cannot control them. Dhorulim's innate natural orientations and capability of wielding minor forms of Natura Animi cause them to oftentimes be involved with agricultural sectors or beast taming, but their versatile, balanced physique enables them to be competent soldiers, even if most end up combat medics. They are usually decently fast and decently strong, but are not leaning towards one way or the other. Dhorulim feature unusual temperaments due to their Elementum Creo's influences— they are mercurial by nature, but are generally quite laidback. Like other Celestials, they have access to Caedo and Umbra et Lux, but have been known for some choosing to hyper specialise into elemental magics and branch out from Tempestas into adjacent elements.

Seraphim

Seraphim, perhaps, reflect their Nephi creators the most in their appearance as they are seemingly composed of white, sometimes faintly golden light within their true forms— this is false, of course, as they merely radiate an abundance of light from their bodies. Like all other Elyonim, they are distinctly faceless, but their other defining features are often described as being hazy, causing many of them to appear quite similar, to be blunt. Seraphim are related to Ikralim and thus concept Gods, such as those of combat, the arts, and the mind. Although Seraphim are traditionally smaller than other Elyonim, this is not always the case— they vary the most out of all Elyonim, with some being as extraordinarily tall as eleven feet tall 3.35 metres) but most being approximately eight and a half feet tall (2.59 metres) to seven feet tall (2.14 metres). Due to this, they usually tend to be decent with most essence magics but have a general orientation in Imperium Mentis— when combined with their extraordinarily potent Umbra et Lux, Seraphim are capable of producing elaborate illusions that can inflict psychosomatic wounds or seemingly exist rather than merely being mirages. Seraphim are far more physically weak than other Elyonim, but are much faster than their brethren— this means that whilst they can certainly function as competent warriors, their innate focus on piety, knowledge, and the arts causes many to seek to be high priests, performers, scholars, or other lesser forms of leadership instead. Seraphim are generally known for being able to seemingly manifest light in mannerisms that can outright extend from their own form or imbue themselves with Caedo— they may make themselves seem more intimidating by seemingly enhancing themselves through illusions or they may burn opponents who would seek to grab hold of them. Quite a few have learned levitation and instead of utilising their natural wings, which they retract through the usage of Viscus Insero, they may choose to fly at a slower speed to produce wings of light that burn those they come in contact with and can be solidified or de-solidified at will. Some have been shown to be capable of utilising Viva Caelatura, however, most are only capable of using Glyphe— whilst some may end up enchanters, it is not particularly common and is generally relegated to any sort of Aetherians within the general vicinity. They are, however, capable with Caedo like all other Elyonim and wield it with great proficiency.

Aela'saam

Generally known as Ophanira, Aela'saam are the most powerful form of Celestial that remains predominantly mortal in nature, especially in the modern era. Aela'saam serve at the uppermost rankings of the caste society that makes up most Celestial-dominated nations and their power, prestige, and overwhelming might enables them to rival other Core Races decently well, even if Bruka-Alsamahua readily surpasses them in potency and age. Descended directly from the Bruka-Alsamahua, or rather, Lucialim, they take on properties of the ancient Nephi their ilk was created by and descended from. Aela'saam are quite potent— they may take on humanoid forms that readily reach the size of a Kjir, but most are known for their true forms. These reflect their nature as the result of the diluted, fleshified dwindling of the Gods and their size makes them somewhat comparable to other Core Races. Aela'saam have varying natural affinities, but their innate proficiency in what they specialise in, even if they generally lack the ability to excel beyond it, make them incredibly potent sorcerers, warriors, and valuable in whichever role they fulfil in society. Many Aela'saam are nobility or serve in leadership positions in societies that have an abundance of Celestials— their capabilities result in them generally managing to keep such positions as well. They are also the only type of non-Proto-Celestial that is capable of using Sol, a form of Sacrum Deum that is distinct for its slightly different properties than traditional Caedo.

Erelim

The most bizarre in appearance and generally the most concerning to face, Erelim are incredibly physically threatening and their appearances serve to fortify and instil greater fear in those who serve them. Erelim are the descendants of creations of the Gods of the Lower Depths and some even have latent albeit incredibly, incredibly distant Eldritch blood. Erelim are known for taking on a wide array of grotesque or otherworldly forms that serve as a reminder of their ancestry— many are described as horrific and even, sometimes, beyond comprehension. The most archetypal features are an excessive or unusual number of limbs and eyes, multiple heads, and a faint greyish tinge or desaturation of their natural colours. Erelim are known for their undeniably potent Rogus Vitalus, Imperium Mentis, and Viscus Insero, but some, especially those which have fled to Udoxa or Vasterioth, have been known to even pick up faint traces of Inane magic, particularly Inane or rarely Stella, but usually sacrifice a decent portion of their power within Sol. Erelim are generally viewed as the most physically powerful of the Aela'saam, however, their slower movement speed makes them forced to be reliant on their ability to utilise magic— they generally specialise in devastating abilities that inflict damage over time to those affected by them as a result of the likes of hexes and curses. Through manipulation of their other magics, Erelim are capable of imbuing their Pestis magic with Sol— this might cause what what ordinarily be a typical debuff or 'plague' to also burn their flesh with the blistering light. Erelim are the largest Aela'saam and thus the least manoeuvrable— elder Erelim can be as large as twenty feet tall (6.10 metres) once they reach or surpass their five thousandth year, but most stay comfortably between twelve feet tall (3.66 metres) to fifteen feet tall (4.57 metres), especially whilst within their humanoid forms. Erelim are notorious for their fierce temperaments and generally seek out combative disciplines or major leadership positions due to their ambitious and sometimes cutthroat natures.

Altalim

Out of all of the Aela'saam, Altalim are generally the least revered due to their passive and sometimes isolationistic natures— Altalim are the descendants of the Proto-Celestials made by the natural Gods and their preference for the natural world and healing causes some Celestials to look down upon them. Many Altalim frown upon the new ideologies of the Celestials, much like the Bruka-Alsamahua, especially since those who are cast out from Celestial society or mistreated oftentimes wind up on the doorsteps of Altalim. They are peaceful, guiding figures in Celestial society who seek to inspire positive change in the world around them— in nations that are lead by Erelim, Altalim voices are obscured by the aggressive teachings of their higher-ups. For this reason, some Altalim have been known for leaving Tiryt and Alnabi to avoid their own kin out of disgust and disappointment in their homelands' policies on slavery. Their innate talents lie within an exceptional wielding of Natura Animi and Elementum Creo depending on where they originated from— this results in some having quite tumultuous temperaments from time to time. Their Sacrum Deum and Umbra et Lux is as latent as any other Celestial, but they are generally not nearly as excellent in such fields. Altalim are innately bestial or elemental in appearance— many have Fae, Kaiju, or Primordial blood and it shows very clears. They may have sharp teeth; animalistic features like ears, tails, or tufts of fur; an excessive number of wings, or small patches of the likes of 'stony' or 'wooden' skin. Whilst Cherubim tend to take on the visages of animals, Altalim are very in tune with natural magics in a way that might rival the likes of lesser Fae, Primordials, or bestial races— Altalim are able to manipulate their bodies to swap between the likes of the elements to that of beasts to being akin to plants to that of light. Their true forms, naturally, reflect this— whilst the Erelim are terrifying and otherworldly, the Altalim could be mistaken for some form of hybridized or mutated albino Kaiju. Altalim are medium in size and physical attributes— they range from eleven feet tall (3.35 metres) to fourteen feet tall (4.27 metres) and even the oldest of Altalim rarely surpass eighteen feet in height (5.49 metres) within their true forms. They serve as doctors, high-ranking priests, and leaders within agricultural sectors more often than not.

Ikralim

The descendants of the Proto-Celestials made by various concept Gods, Ikralim have a wide variety of mentalities depending on their familial origins. Although most, like other Ophanira, are part of whatever aristocracy lies within their nations, Ikralim are also known for their pious, devout nature— Ikralim are extremely loyal to the nations that house them, the religions that represent something important to them, and those who treat them with compassion. Some may serve as artists or warriors, but most are known for their associations with leadership within the states they lie within— their ambition and general tendency to have ties with the higher up castes of their homes results in many being localised leaders if they are not nobility of some sort, such as judges, military commanders, ministers, etcetera. Ikralim have some of the widest variety in their appearances out of all of the Celestial variants— since they are related to the likes of concept Gods, their appearance may drastically vary. Known for their glowing, ethereal nature, Ikralim oftentimes are known for a distinct usage of Sacrum Deum— essentially, whilst anyone can theoretically perform such a manoeuvre, Ikralim are known for conjuring their Sacrum Deum in elaborate shapes and surrounding themselves with them, such as rings. These rings can be solidified or left ethereal— through using them careful, they can ensnare, burn, or block attacks with them and particularly skilled Ikralim can imbue them with other magics as well. Ikralim are notably capable with the likes of Viva Caelatura and Umbra et Lux, but are denoted for perhaps having some of the most strength with casting complex spells out of all Celestials, other than, perhaps, their Bruka-Alsamahua ancestors. This enables them to produce capable of enchantments, intricate illusions, and perform unusually powerful spellwork if given the opportunity to channel their magic. They are also the Aela'saam best skilled with learning new magics that are not innate to their bloodline or faith— an unusual skill for such a powerful variant of Celestial.

Nybfali Mutakhubar

Bruka-Alsamahua

An outcast people, the Proto-Celestials, or as they refer to themselves, Lucialim, a term translating roughly to 'light ones' in an older form of Altyr, Bruka-Alsamahua are the descendants and/or creations of the original followers of Tyrea, with very few being descended from the handful of followers of Adonius that joined him when he fled to Nuralahib. The closest to Divine that Celestials ever achieve, these entities are ancient, with most being millions of years in age. Although they praise the Gods most common in Alnabi and Tiryt just as piously, if not moreso than their fellow Celestial relatives, Sanctuarian Lucialim have taken to fleeing their homelands to escape their kin, as many Celestials claim that they are truly demons due to the rare appearance of horns amongst their gene-pool. This, combined with Lucialim having memories of Tyrea's leadership and calls for equity and fair treatment, have resulted in many leaving willingly. Many have taken refuge with their distant relatives more often than not, hiding in the lands of Stelateria, or they linger amongst the Altalim, those who would readily take in anyone who don't disturb their goals. Those that reside in Liranon, however, are revered as leaders as much as the Proto-Cambions are amongst their own kind. Bruka-Alsamahua appear similar to the Praza-Kwualnin in that they take similar forms to Nephi, however, the way that this manifests is different; Proto-Celestials may feature the elusive halo that their fellow Celestials do not, but oftentimes, this does little to spare them from the wrath of other Celestials.

Falkri

Falkri, or rather, as they are known within Vasterioth, Valkyries, are named after a set of elite warriors that served the Gods Vastar and Nethis. Falkri are not inherently Celestials, but always have Celestial blood— it is said that the most potent Falkri spawn from Erelim ancestry, however, quite a few Falkri are Lucialim and Altalim who fled to Vasterioth and Udoxa to escape the continuously worsening corruption in Aaliya Bara due to the influences of corrupted faiths, tyrannical governments, and Dimonian imperialisation. Although most Celestials do not readily or easily integrate into Cambion society due to a long history of mutual racial prejudice, Falkri are always the exception— their longstanding support of the Undead and resurrection of Revived results in the bulk of Vasteriothians and Udoxans begrudgingly accepting them regardless of their origins. Falkri are Spirit Healers, members of an ancient, powerful sect of worshippers of various death Gods— their magic is passed down to them slowly by mentors and it can take several thousand years to be proficient at their main tasks and duties: Harvesting the souls of the dead so they might be consumed by the Goddess of Destination, guiding the dead to the Hall of Judgement, and resurrecting those worthy of a second chance— oftentimes, those who died of unnatural causes. Their proficiency in Rogus Vitalus, Viscus Insero, and Summa Substantiale is rarely rivalled except by other Spirit Healers and sometimes very high-ranking Daiesthai, however, most tend to have diminished racial magics. Their appearances vary according to their base race and variant, however, Falkri are known for their spectral appearances and slowly depleting melanin due to most being quite Undead.

Nephilim

The result of the rare mixings between Cambions and Celestials, Nephilim are most common in Liranon, but rarely exist within Vasterioth and Udoxa, even if they are generally frowned upon in such regions. Their name translates roughly to 'Nephi-like' as a result of their birth being the union of the two warring races first created by the Highest— Nephilim, itself, is more of a moniker they call themselves, as it is not true Altyr, which refers to them as Nybfalim. As a result of their Celestial parents being regarded as 'race traitors' and their union being considered blasphemous and unholy, Nephilim are almost entirely outcast from Aaliya Bara, yet the prejudice against Celestials in Vasterioth means that they generally face some degree of oppression no matter where they reside, with it being entirely proportional to which race they most closely resemble. Within Liranon, this union is damned significantly less, however, it is still rather unusual, to be certain. Nephilim, despite one presuming they would excel within both major forms of Sacrum Deum, that of Defanatus and Caedo, are notoriously comparatively weak in both fields to a degree that is almost pitiful. Nephilim both magically and physically differ dramatically depending on which form of Cambion or Celestial they are related to and precisely how much blood they have from either race— if they are only half Nephilim and are mostly Cambion, they would obviously appear more like a Cambion and have far greater skill within magic attributed to their Cambion relatives. They are denoted for oftentimes maintaining the feathered wings of their Celestial relatives, but they are rarely white— instead, they are usually varying shades of grey and at least partially feathered— this, however, is their only true distinguishing trait given how much they vary in ancestry.

Region of Origin

Celestials hail from the lands of Aaliya Bara, although a considerable portion of their populace migrated to Liranon before the rise of Sanctuary. Originally the creations and descendants of Nephi who devoted themselves to Tyrea, the Goddess of Order, Law, and Justice, Sanctuarian Celestials were corrupted over time by the imperialisation of Dimonia, which, in turn, was spawned from the manipulations of the Goddess N'ghora. Given their strong religious background, the slow incorporation of Dimonian leaders into Tiryt's society inevitably led to the spawning of the Anizam'lig, or, rather, the Order of Light— when the Grand Emperor of Tiryt was inevitably assassinated, the Order of Light's rise to power produced a far more sinister tyrant, that of the Morena. In Alnabi, there was a similar series of events that resulted in the growing power of the dominant political faction, the Alsha'muhar, which are devoted to oppressively enforcing the power of the Sultana. Due to this, some Celestials chose to inevitably flee— generally, these were those who were enslaved or witnessed the true horrors of such a despotic government. Many of them ended up in a wide array of nations, but a small population has managed to root themselves in Stellateria— especially Vasterioth and Udoxa, as the two nations do not feature international extradition for refugees and have a strict anti-slavery legislature. Still, for many of these Celestials were forced to leave their homelands, they face prejudice and bigotry by the general Sanctuarian Cambion populace due to long-time racial conflicts between Cambions and Celestials, as well as the many atrocities committed by Aaliya Bara upon Vasteriothian citizens. For those who migrated to Liranon long ago, however, the general elitism and isolation of the populations have resulted in a similarly strict, cutthroat, and somewhat oppressive hierarchy amongst Celestial society, but the general threats of slavery are adverted. As a result, Celestials are found in some portions across the entirety of Asla'nir, but their populace is pre-dominantly condensed into Tiryt, Alnabi, Liranon, and Barasaire, with the latter possessing many of those who have turned to slavery or other inhumane or morally degenerate forms of occupation and livelihoods. Almost all Falkri, some Nephilim, and many Lucialim are found in Stellaterian nations like Vasterioth and Udoxa. In the case of Lucialim and Nephilim, they may also be found in Liranon.

Preferred Biome

Diet

Food Obtainment

History

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Hierarchy

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Social Attitudes and Etiquette

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Common Faiths

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Common Magical Attributes

Mana
Variant Innate Magical Potential Magical Resistances Magical Weaknesses
Variant (Insert Form)
  • Discuss the magic types and racials given to each variant.
  • Discuss what type of magical resistance they have and the extent of it.
  • Discuss what type of magical weaknesses they have and the extent of it.
  • Common Physical Attributes

    Strength
    Variant Deadlift / Drag Weight Carry Weight Striking Force Bite Force
    Ishim (Base Form)
  • Dependant upon the hybridisation in question— generally expect an average between the two races.
  • Dependant upon the hybridisation in question— generally expect an average between the two races.
  • Dependant upon the hybridisation in question— generally expect an average between the two races.
  • Dependant upon the hybridisation in question— generally expect an average between the two races.
  • Putto (Base Form)
  • 40 - 75 lbs
  • 18.14 - 34.02 kg
  • 20 - 37.5 lbs
  • 9.07 - 17.01 kg
  • 35-100 psi
  • 15-70 psi
  • Malakim (Base Form)
  • 150 - 250 lbs
  • 68.04 - 113.40 kg
  • 75 - 125 lbs
  • 34.02 - 56.70 kg
  • 150 - 200 psi
  • 156 - 165 psi
  • Cherubim (Base Form)
  • 600 - 700 lbs
  • 272.16 - 317.52 kg
  • 300 - 350 lbs
  • 136.08 - 158.76 kg
  • 686 - 766 psi
  • 200 - 210 psi
  • Dhorulim (Base Form)
  • 550 - 650 lbs
  • 249.48 - 294.84 kg
  • 275 - 325 lbs
  • 124.74 - 147.42 kg
  • 620 - 700 psi
  • 195 - 200 psi
  • Seraphim (Base Form)
  • 500 - 600 lbs
  • 226.80 - 272.16 kg
  • 250 - 300 lbs
  • 114.40 - 136.08 kg
  • 570 - 650 psi
  • 170 - 185 psi
  • Erelim (Humanoid Form)
  • 900 - 1000 lbs
  • 408.23 - 453.59 kg kg
  • 450 - 500 lbs
  • 204.12 - 226.80 kg
  • 1200 - 1250 psi
  • 200 - 280 psi
  • Erelim (True Form)
  • Varies dramatically depending on anatomical structure— generally greater than their humanoid form.
  • Varies dramatically depending on anatomical structure— generally greater than their humanoid form.
  • Varies dramatically depending on anatomical structure— generally greater than their humanoid form.
  • Varies dramatically depending on anatomical structure— generally greater than their humanoid form.
  • Altalim (Humanoid Form)
  • 825 - 925 lbs
  • 374.21 - 419.57 kg
  • 412.5 - 462.5 lbs
  • 187/11 - 209.79 kg
  • 1150 - 1200 psi
  • 185 - 265 psi
  • Altalim (True Form)
  • Varies dramatically depending on anatomical structure— generally greater than their humanoid form.
  • Varies dramatically depending on anatomical structure— generally greater than their humanoid form.
  • Varies dramatically depending on anatomical structure— generally greater than their humanoid form.
  • Varies dramatically depending on anatomical structure— generally greater than their humanoid form.
  • Ikralim (Humanoid Form)
  • 775 - 875 lbs
  • 351.53 - 396.89 kg
  • 387.5 - 437.2 lbs
  • 175.77 - 198.31 kg
  • 1100 - 1150 psi
  • 170 - 250 psi
  • Ikralim (True Form)
  • Varies dramatically depending on anatomical structure— generally greater than their humanoid form.
  • Varies dramatically depending on anatomical structure— generally greater than their humanoid form.
  • Varies dramatically depending on anatomical structure— generally greater than their humanoid form.
  • Varies dramatically depending on anatomical structure— generally greater than their humanoid form.
  • Bruka-Alsamahua (Base Form)
  • 11000 - 13500 lbs
  • 4989.52 - 6123.50 kg
  • 5500 - 6750 lbs
  • 2494.76 - 3061.75kg
  • 5800 - 6280 psi
  • 300 - 350 psi
  • Falkri (Base Form)
  • Dependant upon the base racial variant of the Falkri.
  • Dependant upon the base racial variant of the Falkri.
  • Dependant upon the base racial variant of the Falkri.
  • Dependant upon the base racial variant of the Falkri.
  • Nephilim (Base Form)
  • Dependant upon the hybridisation in question— generally expect an average between the two races.
  • Dependant upon the hybridisation in question— generally expect an average between the two races.
  • Dependant upon the hybridisation in question— generally expect an average between the two races.
  • Dependant upon the hybridisation in question— generally expect an average between the two races.
  • Agility
    Variant Running Speed Flight Speed Swim Speed Reaction Speed Striking Speed
    Ishim (Base Form)
  • Dependant upon the hybridisation in question— generally expect an average between the two races.
  • Dependant upon the hybridisation in question— generally expect an average between the two races.
  • Dependant upon the hybridisation in question— generally expect an average between the two races.
  • Dependant upon the hybridisation in question— generally expect an average between the two races.
  • Dependant upon the hybridisation in question— generally expect an average between the two races.
  • Putto (Base Form)
  • 4.2 - 12.5 mph
  • 6.76 - 20.12 km/h
  • 15 - 23 mph
  • 24.14 - 37.01 km/h
  • 1 - 2 mph
  • 1.61 - 3.22 km/h
  • 250 - 300 ms
  • 3 - 10 mph
  • 4.83 - 16.09 km/h
  • Malakim (Base Form)
  • 6 - 23 mph
  • 28.97 - 37.02 km/h
  • 23 - 28 mph
  • 37.01 - 45.06 km/h
  • 3 - 4 mph
  • 4.83 - 6.44 km/h
  • 250 - 300 ms
  • 15 - 20 mph
  • 24.14 - 32.19 km/h
  • Cherubim (Base Form)
  • 8 - 28 mph
  • 12.87 - 45.06 km/h
  • 28 - 35 mph
  • 45.06 - 56.33 km/h
  • 3 - 4 mph
  • 4.83 - 6.44 km/h
  • 240 - 290 ms
  • 20 - 25 mph
  • 32.19 - 40.23 km/h
  • Dhorulim (Base Form)
  • 10 - 30 mph
  • 16.09 - 48.28 km/h
  • 33 - 40 mph
  • 53.11 - 64.37 km/h
  • 3 - 4 mph
  • 4.83 - 6.44 km/h
  • 230 - 280 ms
  • 23 - 28 mph
  • 37.01 - 45.06 km/h
  • Seraphim (Base Form)
  • 12 - 32 mph
  • 19.31 - 51.49 km/h
  • 38 - 45 mph
  • 61.16 - 72.42 km/h
  • 3 - 4 mph
  • 4.83 - 6.44 km/h
  • 250 - 300 ms
  • 25 - 30 mph
  • 40.23 - 48.28 km/h
  • Erelim (Humanoid Form)
  • 10 - 30 mph
  • 16.09 - 48.28 km/h
  • 43 - 50 mph
  • 69.20 - 80.47 km/h
  • 4 - 5 mph
  • 6.44 - 8.05 km/h
  • 230 - 280 ms
  • 23 - 28 mph
  • 37.01 - 45.06 km/h
  • Erelim (True Form)
  • Varies dramatically depending on anatomical structure— generally greater than their humanoid form.
  • Varies dramatically depending on anatomical structure— generally greater than their humanoid form.
  • Varies dramatically depending on anatomical structure— generally greater than their humanoid form.
  • 230 - 280 ms
  • Varies dramatically depending on anatomical structure— generally greater than their humanoid form.
  • Altalim (Humanoid Form)
  • 12 - 32 mph
  • 19.31 - 51.49 km/h
  • 48 - 55 mph
  • 77.25 - 88.52 km/h
  • 4 - 6 mph
  • 6.44 - 9.66 km/h
  • 220 - 270 ms
  • 25 - 30 mph
  • 40.23 - 48.28 km/h
  • Altalim (True Form)
  • Varies dramatically depending on anatomical structure— generally greater than their humanoid form.
  • Varies dramatically depending on anatomical structure— generally greater than their humanoid form.
  • Varies dramatically depending on anatomical structure— generally greater than their humanoid form.
  • 220 - 270 ms
  • Varies dramatically depending on anatomical structure— generally greater than their humanoid form.
  • Ikralim (Humanoid Form)
  • 14 - 34 mph
  • km/h
  • 52 - 60 mph
  • 83.69 - 96.56 km/h
  • 4 - 5 mph
  • 6.44 - 8.05 km/h
  • 240 - 290 ms
  • 27 - 32 mph
  • 43.45 - 51.50 km/h
  • Ikralim (True Form)
  • Varies dramatically depending on anatomical structure— generally greater than their humanoid form.
  • Varies dramatically depending on anatomical structure— generally greater than their humanoid form.
  • Varies dramatically depending on anatomical structure— generally greater than their humanoid form.
  • 240 - 290 ms
  • Varies dramatically depending on anatomical structure— generally greater than their humanoid form.
  • Bruka-Alsamahua (Base Form)
  • 30 - 40 mph
  • 48.28 - 64.37 km/h
  • 70 - 80 mph
  • 112.65 - 128.75 km/h
  • 4 - 5 mph
  • 6.44 - 8.05 km/h
  • 230 - 280 ms
  • 28 - 37 mph
  • 45.06 - 59.55 km/h
  • Falkri (Base Form)
  • Dependant upon the base racial variant of the Falkri.
  • Dependant upon the base racial variant of the Falkri.
  • Dependant upon the base racial variant of the Falkri.
  • Dependant upon the base racial variant of the Falkri.
  • Dependant upon the base racial variant of the Falkri.
  • Nephilim (Base Form)
  • Dependant upon the hybridisation in question— generally expect an average between the two races.
  • Dependant upon the hybridisation in question— generally expect an average between the two races.
  • Dependant upon the hybridisation in question— generally expect an average between the two races.
  • Dependant upon the hybridisation in question— generally expect an average between the two races.
  • Dependant upon the hybridisation in question— generally expect an average between the two races.
  • Typical Appearances

    (Can add === Variant === and/or === Universal === if required.)

    Credit

    Primarily Contributed by @fallenarkhein.
    Minor Contributions by @_dain.

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