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=== Dōbutsu No Ke ===
=== Dōbutsu No Ke ===
A unique type of [[Kaiju|'Chimera']] native entirely to [[Karitai]], Dōbutsu No Ke, usually shortened to Dōbutsu, are a specific type of Chimera that are related to [[Cambion|Cambions]] as well as other Yokai. Some Dōbutsu No Ke are, instead, [[Fae|Faerie Creatures]] and some Dōbutsu No Ke are a type of [[Beastfolk]] related to other Dōbutsu No Ke. Dōbutsu No Ke are considered a form of Yokai in Karitai although most traditional scholars consider them a type of Quimeriddo due to their innately bestial forms. Dōbutsu No Ke Yokai are seen as remarkably powerful due to their relatively notable magical and physical prowess, but they are generally smaller than most Chimera throughout [[Asla'nir]] due to their limited sources of large prey. The reason that Dōbutsu are traditionally classified as a type of Chimera stems from their Kaiju blood, appearances, somewhat similar behaviours, and their magical similarities— much like proper Chimera, Dōbutsu possess an innate ability to absorb mana within their surroundings and thus slightly resist magical attacks, however, recent discoveries by scholars point to them potentially requiring a separate classification from Chimera and Kaiju proper due to their unusually high quantities of non-Kaiju blood. Dōbutsu generally also feature a propensity for essence-related magics, such as [[Imperium Mentis]], [[Natura Animi]], [[Rogus Vitalus]], [[Sacrum Deum]], and even [[Summa Substantiale]], however, which one they are most attuned to varies dramatically from Dōbutsu to Dōbutsu and is believed to be dependent on their familial relations and bloodline— those with more mixed blood tend to have very different capabilities from those who are more related to Kaiju, which may instead feature [[Elementum Creo]]. Dōbutsu are difficult to classify, much like other Kaiju, however, those with similar appearances tend to garner unique names in the language of [[Karijin]], such as the Nue, which is generally described as featuring the head of a monkey, the body of a raccoon dog, the legs of a tiger, and a snake for a tail.
A unique type of [[Kaiju|'Chimera']] native entirely to [[Furukame]], Dōbutsu No Ke, usually shortened to Dōbutsu, are a specific type of Chimera that are related to [[Cambion|Cambions]] as well as other Yokai. Some Dōbutsu No Ke are, instead, [[Fae|Faerie Creatures]] and some Dōbutsu No Ke are a type of [[Beastfolk]] related to other Dōbutsu No Ke. Dōbutsu No Ke are considered a form of Yokai in Karitai although most traditional scholars consider them a type of Quimeriddo due to their innately bestial forms. Dōbutsu No Ke Yokai are seen as remarkably powerful due to their relatively notable magical and physical prowess, but they are generally smaller than most Chimera throughout [[Asla'nir]] due to their limited sources of large prey. The reason that Dōbutsu are traditionally classified as a type of Chimera stems from their Kaiju blood, appearances, somewhat similar behaviours, and their magical similarities— much like proper Chimera, Dōbutsu possess an innate ability to absorb mana within their surroundings and thus slightly resist magical attacks, however, recent discoveries by scholars point to them potentially requiring a separate classification from Chimera and Kaiju proper due to their unusually high quantities of non-Kaiju blood. Dōbutsu generally also feature a propensity for essence-related magics, such as [[Imperium Mentis]], [[Natura Animi]], [[Rogus Vitalus]], [[Sacrum Deum]], and even [[Summa Substantiale]], however, which one they are most attuned to varies dramatically from Dōbutsu to Dōbutsu and is believed to be dependent on their familial relations and bloodline— those with more mixed blood tend to have very different capabilities from those who are more related to Kaiju, which may instead feature [[Elementum Creo]]. Dōbutsu are difficult to classify, much like other Kaiju, however, those with similar appearances tend to garner unique names in the language of [[Karijin]], such as the Nue, which is generally described as featuring the head of a monkey, the body of a raccoon dog, the legs of a tiger, and a snake for a tail.


=== Yūrei ===
=== Yūrei ===

Revision as of 02:10, 14 July 2024

Other Names

Other Names
Variant Name Region Nature Origin
[Insert Variant] [Insert Name] Insert Nation (or Universal) Is it a derogatory term, the race’s ‘True Name’ (aka the name they call themselves) or a common name? Discuss where it potentially spawned from! Feel free to say ‘Unknown.’=

Classification

Dōbutsu No Ke

Cambion, Kaiju, Varies, Humanoid or Non-Humanoid, Rare

Yūrei

Varies, Humanoid or Non-Humanoid, Undead, Rare

All Other Variants

Cambion, Varies, Humanoid or Non-Humanoid, Uncommon

Average Threat Level

Depends heavily upon the Yokai in question, as they are a variable species— Low to Moderately High, however, is their anticipated range for almost all Yokai. Some exceed this, however, few do.

=== Yūrei

Depends on what they latched onto.

Lifespan

Lifestages

(Feel free to remove if it is inapplicable.)

Classifications

Yama No Ke

Mountains

Michi No Ke

Paths

Ki No Ke

Trees

Mizu No Ke

Water in general

Umi No Ke

The Sea

Yuki No Ke

Snow

Arashi No Ke

Wind / Storm

Oto No Ke

Sound

Dōbutsu No Ke

A unique type of 'Chimera' native entirely to Furukame, Dōbutsu No Ke, usually shortened to Dōbutsu, are a specific type of Chimera that are related to Cambions as well as other Yokai. Some Dōbutsu No Ke are, instead, Faerie Creatures and some Dōbutsu No Ke are a type of Beastfolk related to other Dōbutsu No Ke. Dōbutsu No Ke are considered a form of Yokai in Karitai although most traditional scholars consider them a type of Quimeriddo due to their innately bestial forms. Dōbutsu No Ke Yokai are seen as remarkably powerful due to their relatively notable magical and physical prowess, but they are generally smaller than most Chimera throughout Asla'nir due to their limited sources of large prey. The reason that Dōbutsu are traditionally classified as a type of Chimera stems from their Kaiju blood, appearances, somewhat similar behaviours, and their magical similarities— much like proper Chimera, Dōbutsu possess an innate ability to absorb mana within their surroundings and thus slightly resist magical attacks, however, recent discoveries by scholars point to them potentially requiring a separate classification from Chimera and Kaiju proper due to their unusually high quantities of non-Kaiju blood. Dōbutsu generally also feature a propensity for essence-related magics, such as Imperium Mentis, Natura Animi, Rogus Vitalus, Sacrum Deum, and even Summa Substantiale, however, which one they are most attuned to varies dramatically from Dōbutsu to Dōbutsu and is believed to be dependent on their familial relations and bloodline— those with more mixed blood tend to have very different capabilities from those who are more related to Kaiju, which may instead feature Elementum Creo. Dōbutsu are difficult to classify, much like other Kaiju, however, those with similar appearances tend to garner unique names in the language of Karijin, such as the Nue, which is generally described as featuring the head of a monkey, the body of a raccoon dog, the legs of a tiger, and a snake for a tail.

Yūrei

Yūrei are believed to be amongst the oldest Forlorn in existence— created accidentally by early Spirit Healers, Yūrei are classified as a type of Yokai in the nation they are native to, Karitai. Yūrei are believed to be the accidental creations of Spirit Healers attempting to mass-resurrect innocents after a major battle resulted in their demise. Through utilising a mixture of clashing magics, the result was botched. Reprimanding the Spirit Healers, Gods such as Nethis and Fyjra sought to remedy the situation and as a result, the modern Yūrei was created. Yūrei are incredibly adaptable, can reproduce asexually, and come in a wide array of forms, said to be a result of a blessing from Fyjra to honour her lost child, their creator. Yūrei, like Ben Síde, Henkelsie, and Daiesthai, are unable to experience harm from environmental conditions. Yūrei do not have identities upon being split off from another Yūrei— they are, in essence, mindless spirits, known as Fuyūrei, that float about Karitai, searching for their purpose. Once they encounter a suitable spirit being passed on to the Lower Depths or a suitable corpse, they can take up limited forms of the manas upon that corpse or spirit, including its mind essence, essentially gaining the memories, appearance, and lesser forms of the magic of that individual. These Yūrei begin to believe themselves to be that individual and have a given purpose that will allow them to free themselves from this mortal plane— upon achieving that purpose, the Yūrei buds off into several new Yūrei, with the original one disappearing. Yūrei innately have spiritsight, allowing them to detect those beyond the Veil, the ability to inherit lesser forms of the magic of the individual they take after, and second-degree soulsight, but they have no potential for other magics beyond Rogus Vitalus and additional magics that depend upon the variant of Yūrei they are. Many Yūrei can also levitate, although Yūrei are not inherently guaranteed to be aware that they have the ability to do so.

Onryō

Onryō are Yūrei who have gained the memories of someone who died a violent death— Onryō are incredibly aggressive in comparison to most other Yūrei, as many believe themselves to have been greviously wronged. Oftentimes, Onryō will seek out those they believe to have murdered them or been the result of their demise and may attempt to harm them. Goryō is sometimes used synonymously, but it generally applies to Onryō believed to be the spirits of nobles or guardians who have died unjust deaths, such as in defending their people or being assassinated. An Onryō's physicality depends on precisely who they took the form of, as do all Yūrei, however, Onryō are generally stronger than most other Yūrei— whereas most Yūrei simply take up a limited portion of the physical strength of an individual past a certain point, Onryō may be even stronger than the entity they are mimicking should that individual be lesser in strength, such as a Human. Onryō are revered and feared for their power and many Karitains are more than willing to either assist an Onryō or step aside, as many believe that Onryō are ultimately defenders of Karitai in the sense that they often enact vengeance upon murderers, rapists, and war criminals that would otherwise continue to harm people. Onryō traditionally have stronger than usual magic from the individual who passed, but generally do not have any notable magic beyond that point, although magics that the original user possessed that were more volatile in nature are oftentimes stronger than what a Yūrei would normally inherit, thus garnering Onryō an association with Elementum Creo and, rarely, Vis Stellae or Sacrum Deum. Many claim that Onryō are agents of Enyomirak or Nethis, brought forth to dispose of the corrupt and evil, as mythos state that the most powerful Onryō could cause natural disasters, although the claim is unsubstantiated.

Ubume

Ubume are believed by many to be those who die protecting their children or in childbirth— in reality, most scholars believe Ubume to be a type of Yūrei that is predominantly centred around those who die natural deaths with a certain unfinished business, although the idea of the Ubume being centred around parents stems from an ancient mythos of a specific Ubume in the Tiān Shàn Range who would pass travellers her 'child,' which would turn out to be a bundle of sticks. Ubume are known for their ability to take on the shapes of certain animals (namely, small fish and birds) and to produce complex illusions, but most are relatively harmless in contrast to the likes Onryō and many other Yokai. Ubume traditionally are found close to civilisation upon formation but many tend to wander off towards bodies of water unless they manage to find 'their family,' in which case they will serve as a guardian for them. Ubume produce a magical poisonous substance that has rather distinct properties— beyond it being rather toxic to ingest, Ubume are able to hurl it towards given individual, in which it will cause localised cell death in the region it lands. Ubume traditionally appear to manifest it through a mixture of offensive Natura Animi and, surprisingly, Unda, which they use to control its trajectory mid-air. Ubume are traditionally quite weak, especially those who take on the form of older individuals, although some Ubume do show the ability to seemingly change their age and revert back to a younger state of the person they have inherited the memories of, in which case they are significantly more capable physically. Despite this, their impressive illusory capabilities allow them to defend themselves decently well, as Ubume have been shown to be capable of manipulating small areas around them almost entirely through illusions, illusions that hold unusually well until they venture far enough away or they grow tired with their magic. Ubume are frequently delusional that these illusions are real, leading many to believe that Ubume have the passive ability to produce illusions based on what they believe to be true, rather than truly controllable Umbra et Lux.

Funayūrei

Funayūrei are believed to be Yūrei who have absorbed the memories of someone who has drowned, especially those who were lost at sea. Funayūrei are traditionally rather aggressive and are sometimes classified as a type of Onryō, however, not all Funayūrei are aggressive and many simply wander, hoping to find their families once more. Funayūrei have an array of quite conflicting appearances according to mythos and have been found in many forms— traditionally, they appear as the individual they believe themselves to be, but they have also been found taking on forms akin to Merfolk or even smaller versions of the same boats they supposedly drowned on. Funayūrei

Hisaisha

Zashiki-warashi

Jibakurei

Ikiryō

Tsukimono

Tsukumogami

Region of Origin

Preferred Biome

Diet

Food Obtainment

History

Hierarchy

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Social Attitudes and Etiquette

(Can add === Variant === if required.)

Common Faiths

(Can add === Variant === and/or === Universal === if required.)

Common Magical Attributes

Mana
Variant Innate Magical Potential Magical Resistances Magical Weaknesses
Variant (Insert Form)
  • Discuss the magic types and racials given to each variant.
  • Discuss what type of magical resistance they have and the extent of it.
  • Discuss what type of magical weaknesses they have and the extent of it.
  • Common Physical Attributes

    Strength
    Variant Deadlift / Drag Weight Carry Weight Striking Force Bite Force
    Variant (Insert Form)
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  • Insert psi
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  • Agility
    Variant Running Speed Flight Speed Swim Speed Reaction Speed Striking Speed
    Variant (Insert Form)
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  • Typical Appearances

    (Can add === Variant === and/or === Universal === if required.)

    Credit

    Primarily contributed by @fallenarkhein.

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