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As Ervaldr faded into obscurity, High Queen [[Enyomirak]]'s reign began. One by one, she picked off old lords and rulers that were unfit to rule in her vision of Aloernarch through orchestrated coups and careful manoeuvring of the High Council. Slavery was stripped from the government, the beginnings of education were established, and the people of Aloernarch were freed from Vhudra's iron talons. Conflicts were eventually brought to a halt, rebellions were shut down, and eventually, Aloernarch was united into one people. Despite that, the damage from High Queen Vhudrarthoxa had left its mark. The most ancient Kaiju lost their sapiency and became nothing more than immense, mindless beasts, the Basilisk and Cockatrice were on the verge of extinction, the Lightning Ridges had merely a dozen Greater Draconians left, and the Dwarves were nowhere to be found. Eventually, after roughly eight thousand years into Enyomirak's reign, things had begun to become settled, but it was Sseth'ak's daughter that betrayed the Regului King Szir'as and took his throne. After the brief invasion of an Old God that had left the Regului forces scattered, Szir'as had no way to protect himself from a Demigod with machinations like [[Nazsara]]. With Queen Nazsara's reign, the Regului people were crushed, those who did not obey her being stripped of their scales, defeathered, and maimed, left for dead. Debate began in the High Council as to what to precisely do with this development, but no true answer came into mind. The main problem was finding a new Regulusi ruler so as to avoid a power vacuum and thus, the High Council searched for many years, with it becoming more and more difficult as Nazsara began stripping the Regulusi of their culture, of the old ways. |
As Ervaldr faded into obscurity, High Queen [[Enyomirak]]'s reign began. One by one, she picked off old lords and rulers that were unfit to rule in her vision of Aloernarch through orchestrated coups and careful manoeuvring of the High Council. Slavery was stripped from the government, the beginnings of education were established, and the people of Aloernarch were freed from Vhudra's iron talons. Conflicts were eventually brought to a halt, rebellions were shut down, and eventually, Aloernarch was united into one people. Despite that, the damage from High Queen Vhudrarthoxa had left its mark. The most ancient Kaiju lost their sapiency and became nothing more than immense, mindless beasts, the Basilisk and Cockatrice were on the verge of extinction, the Lightning Ridges had merely a dozen Greater Draconians left, and the Dwarves were nowhere to be found. Eventually, after roughly eight thousand years into Enyomirak's reign, things had begun to become settled, but it was Sseth'ak's daughter that betrayed the Regului King Szir'as and took his throne. After the brief invasion of an Old God that had left the Regului forces scattered, Szir'as had no way to protect himself from a Demigod with machinations like [[Nazsara]]. With Queen Nazsara's reign, the Regului people were crushed, those who did not obey her being stripped of their scales, defeathered, and maimed, left for dead. Debate began in the High Council as to what to precisely do with this development, but no true answer came into mind. The main problem was finding a new Regulusi ruler so as to avoid a power vacuum and thus, the High Council searched for many years, with it becoming more and more difficult as Nazsara began stripping the Regulusi of their culture, of the old ways. |
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Within the past |
Within the past few years, High Queen Enyomirak saw an opportunity in [[Aleria]]'s many wars— the High Queen freed Aloernarchian slaves alongside her cousin, Racrytiagos. Although this normally would have sparked an international incident, the fact that Dimonia had no clue where Aloernarch was, nor did they really want to go to war with a place that was revered and spoken of as being a place of power meant that Enyomirak mostly managed to do this scotch free. After the Battle of Neora City, however, she decided to be more direct— the High Queen approached Queen Valeria of Dimonia and requested an audience in a somewhat brutal manner and was pleasantly surprised when Valeria agreed to speak to her. A deal was struck and Aloernarchian slaves could finally be returned home in exchange for Aloernarch's promise to never again intervene in Alerian politics. Ironically, this would be the start of a series of events that led to Queen Valeria becoming Consul Valeria of the Principal Republic of Aleria and eventually to becoming High Consort Valeria. |
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Despite this, Queen Nazsara, a true monster, remained in power for two thousand years until Enyomirak finally forced the High Council into action. No longer could they wait for a proper heir to be raised when the Regulusi people were on the brink of collapse. In an act of outrage, Nazsara's skull was crushed within her fangs and the Regului people were liberated, just as a Daikaiju attack resulted in the death of the previous Jotunkin ruler and High Consort, Demigoddess Amelirona. Devastated, High Queen Enyomirak was forced to find two new Monarchs— a problem that proved to be more difficult than expected. With time, a new Regului Monarch was set into stone, but the answer for who would lead the Jotunkin was not exactly provided ideally. King Aurgelmir was revived by [[Nethis]] sometime in recency and with his return, the Giants were reunited into one force and the Dwarves came out of hiding. Finally, Aloernarch was capable of standing together and all ten thrones were restored to their rightful glory. Balance is present for the first time in megannum and Aloernarch is finally capable of facing the rest of the world as a nation. |
Despite this, Queen Nazsara, a true monster, remained in power for two thousand years until Enyomirak finally forced the High Council into action. No longer could they wait for a proper heir to be raised when the Regulusi people were on the brink of collapse. In an act of outrage, Nazsara's skull was crushed within her fangs and the Regului people were liberated, just as a Daikaiju attack resulted in the death of the previous Jotunkin ruler and High Consort, Demigoddess Amelirona. Devastated, High Queen Enyomirak was forced to find two new Monarchs— a problem that proved to be more difficult than expected. With time, a new Regului Monarch was set into stone, but the answer for who would lead the Jotunkin was not exactly provided ideally. King Aurgelmir was revived by [[Nethis]] sometime in recency and with his return, the Giants were reunited into one force and the Dwarves came out of hiding. Finally, Aloernarch was capable of standing together and all ten thrones were restored to their rightful glory. Balance is present for the first time in megannum and Aloernarch is finally capable of facing the rest of the world as a nation. |
Revision as of 05:49, 20 February 2024
History
Although Jotunkin once roamed the frozen wastes of Isigkir, these great Humanoids would find themselves in desperation— due to the slower reproductive rates of themselves and their food, food supplies became short. Smaller Kaiju and Draconians, as well as various megafauna had served as valuable sources of food, but they began to be picked off by other races, as well as run out of food sources themselves. It was within Aloernarch, one of the largest continents and possessed land dominated by immense beasts that the Jotunkin migrated many years ago. Primordial, Draconic, Regului, Pelagic, Fae, and Kaijin races both maintained and clashed against one another in pursuit of territory, with each living in small tribes, clans, or isolated from one another. For millions of years, there was no semblance of order nor authority within Aloernarch, with races evolving over time as they adapted to different regions and grew larger with the exposure to potent Vis Stellae. In time, they no longer relied on air— Vis Stellae was enough to power their bodies alone, their souls draining it from their surroundings to maintain their immense stores of life essence. Some species migrated from their neighbouring nation of Fydrassi— Naga, for instance, being one of them.
In time, races became organised and formed grander civilisations both through diplomacy and by force, Aloernarch was split into roughly ten kingdoms, each run by different races— Jotunkin, Draconians, Kaijin, Protean, Naga, Primordials, Dwarves, Fae, Goblinoids, and Regului. A pact was formed between them— one would rule above all others and this court would maintain Aloernarch, keeping other races in balance, regulating hunting and wars to prevent mutual extinction, maintaining trade, and keeping diplomatic interactions with the rest of the world, presuming the other nations would actually find Aloernarch; for many years and still to this day, Aloernarch is a myth to some. With this, the Kingdom of Aloernarch was established shortly before the sundering of Dyrentiera from the projection of Sanctuary. Although Aloernarch became a nation of its own, it struggled continuously with disputes over territory and control of the High Throne. In time, it fell to Jotunkin due to their sheer numbers and whilst this was fine for most of Aloernarch's history, it began to spiral downwards as coup after coup would claim each Kjirian leader. Various despotic rules would be put into place that would remain for many years and conflicts would centre around the demigods that spring from Aloernarch, as it was a favoured location for Gods to visit and relax.
At some point, certain races isolated themselves from the rest of Aloernarch, with the mighty Dalazul choosing to return to its deepest holds, its people eventually forgetting about the rest of the world, and Proteans briefly establishing their own Empire across the seas, although such eventually crumbled, with a new Protean Monarchy needing to be re-established. As conflicts escalated, one individual fifteen millenium ago chose to take the High Throne for themselves, this being none other than High Queen Vhudrarthoxa, the Kaiju Queen who had dominated and wrestled the people of Aloernarch into submission. Infuriated by this development, the man who falsely considered himself Jotunkin King at the time despite the presence of King Aurgelmir. Ervaldr began experiments in secret to produce Kjir capable of facing off against Vhudra to take the High Throne for himself and dispose of Aurgelmir. Although Ervaldr was not truly King, many Kjir listened to him due to the power his clan held and thus he was a puppetmaster, pulling strings on the Courts. When High Queen Vhudra discovered Ervaldr's betrayal, she then realised the opportunity that this provided— she funded the Fangenor Experiments further in order to create a force that could truly control Aloernarch, promising to share the power of the throne with Ervaldr. When Aurgelmir inevitably passed, Ervaldr seized control and put the Kjir in charge of the Jotunkin peoples. One by one, many species were dwindled down— first, the mighty Lightning Ridge Draconians, then, the Giants from which the Kjir sprang from, then the most powerful of Kaiju, and then the Regului, Basilisks and Cockatrice being slain left and right.
When the Dwarves met Aurgelmir, they were uncertain of what to make of him, but he promised them salvation from Vhudra. Aurgelmir took the tribes of Giants who were warring with one another and had separated from the Jotunkin court and reunited them, calling himself King of the Giants. Although he fell in combat, his forces dealt some damage to High Queen Vhudra's all the same. This, of course, did not stop them from marching upon the Dwarves' keeps and after the Dwarves fled and went dormant, many of their kin dispersed across Aloernarch. The final mistake that they made was trying to steal the egg of Enyomirak, child of Arikar. Draconian Queen Xarzanon fought for the rest of her life to retrieve Enyomirak's egg, but it was only after it hatched five thousand years later and Enyomirak reached adulthood an additional two thousand years later that she would know her child's freedom from slavery. It was as Demigod of Power Tiranorx the Virtuous fell in combat against High Queen Vhudra's forces that Enyomirak's Divine Title awoke. The horror of the Kjir was thousandfold as the Lightning Ridge they had been sapping power from for generations broke free of her domination cuffs and broke through the ceiling of the Adelshaus Palace. Through careful strategy after receiving backing from her family, Enyomirak joined the conflict against Vhudra. Inevitably, Enyomirak and Vhudra went head to head— through a battle of attrition, a heavily wounded and ailing Vhudra succumbed to her wounds and reluctantly, Enyomirak was handed the throne by the people of Aloernarch, albeit mostly out of terror, with none being willing to face off against the Draconian who took out such a powerful tyrant.
As Ervaldr faded into obscurity, High Queen Enyomirak's reign began. One by one, she picked off old lords and rulers that were unfit to rule in her vision of Aloernarch through orchestrated coups and careful manoeuvring of the High Council. Slavery was stripped from the government, the beginnings of education were established, and the people of Aloernarch were freed from Vhudra's iron talons. Conflicts were eventually brought to a halt, rebellions were shut down, and eventually, Aloernarch was united into one people. Despite that, the damage from High Queen Vhudrarthoxa had left its mark. The most ancient Kaiju lost their sapiency and became nothing more than immense, mindless beasts, the Basilisk and Cockatrice were on the verge of extinction, the Lightning Ridges had merely a dozen Greater Draconians left, and the Dwarves were nowhere to be found. Eventually, after roughly eight thousand years into Enyomirak's reign, things had begun to become settled, but it was Sseth'ak's daughter that betrayed the Regului King Szir'as and took his throne. After the brief invasion of an Old God that had left the Regului forces scattered, Szir'as had no way to protect himself from a Demigod with machinations like Nazsara. With Queen Nazsara's reign, the Regului people were crushed, those who did not obey her being stripped of their scales, defeathered, and maimed, left for dead. Debate began in the High Council as to what to precisely do with this development, but no true answer came into mind. The main problem was finding a new Regulusi ruler so as to avoid a power vacuum and thus, the High Council searched for many years, with it becoming more and more difficult as Nazsara began stripping the Regulusi of their culture, of the old ways.
Within the past few years, High Queen Enyomirak saw an opportunity in Aleria's many wars— the High Queen freed Aloernarchian slaves alongside her cousin, Racrytiagos. Although this normally would have sparked an international incident, the fact that Dimonia had no clue where Aloernarch was, nor did they really want to go to war with a place that was revered and spoken of as being a place of power meant that Enyomirak mostly managed to do this scotch free. After the Battle of Neora City, however, she decided to be more direct— the High Queen approached Queen Valeria of Dimonia and requested an audience in a somewhat brutal manner and was pleasantly surprised when Valeria agreed to speak to her. A deal was struck and Aloernarchian slaves could finally be returned home in exchange for Aloernarch's promise to never again intervene in Alerian politics. Ironically, this would be the start of a series of events that led to Queen Valeria becoming Consul Valeria of the Principal Republic of Aleria and eventually to becoming High Consort Valeria.
Despite this, Queen Nazsara, a true monster, remained in power for two thousand years until Enyomirak finally forced the High Council into action. No longer could they wait for a proper heir to be raised when the Regulusi people were on the brink of collapse. In an act of outrage, Nazsara's skull was crushed within her fangs and the Regului people were liberated, just as a Daikaiju attack resulted in the death of the previous Jotunkin ruler and High Consort, Demigoddess Amelirona. Devastated, High Queen Enyomirak was forced to find two new Monarchs— a problem that proved to be more difficult than expected. With time, a new Regului Monarch was set into stone, but the answer for who would lead the Jotunkin was not exactly provided ideally. King Aurgelmir was revived by Nethis sometime in recency and with his return, the Giants were reunited into one force and the Dwarves came out of hiding. Finally, Aloernarch was capable of standing together and all ten thrones were restored to their rightful glory. Balance is present for the first time in megannum and Aloernarch is finally capable of facing the rest of the world as a nation.
Cultural Summary
Societal Structure
Coming soon!
Common Perspectives, Customs, and Attitudes
Aloernarchians are a blend of proud, pious, or even territorial species that care deeply for their ecosystem, their nation, their Gods, and their people. Traditionally, Aloernarchians do not appreciate the intrusions of others and are quite defensive— they take pride in their nation, their people, and their lands and will do anything to protect and preserve it. Aloernarchians oftentimes dislike foreigners from the bulk of the nations of Asla'nir except for those of species found in their own populace, especially more fragile or non-immortal mortal races, but they are generally amicable regardless. Many Aloernarchians do not live in permanently established locations and live non-agrarian or nomadic hunter-gatherer lifestyles beyond certain races, with only those close to larger cities, long-established towns, having many children or in considerable clans living more sedentary lifestyles. They generally have strong senses of honour and rites of passage are considered an innately important thing to many of their races, with each milestone in development being considered a principal part of becoming a member of their society. Although Aloernarchians believe themselves to show great honour, much of this idea of honour differs from race to race or even community to community. Moreover, any Aloernarchian species are divided into various clans or the like and these various communities may have different definitions of said honour. For most, this is traditionally based upon combat or upon treating one's community with respect, however, it is not always defined to include treating outsiders with the same dignity. Honour, to Aloernarchians, is defined as being true to what one believed in, their courage, their self-integrity, their character, their moral values, and their reputation— it does not entirely conform to most mortal sensibilities. Most are willing to hunt another Aloernarchian for food if necessary outside of civilisation, however, they will not kill kin unless they have committed a grievous crime— to die in combat is honourable, however, especially if you sustain others, and thus, many will consume the dead, especially if they had a close relationship with them.
Many Aloernarchians tend to select powerful mates that will garner them potent offspring capable of surviving their harsh wilds— marrying for love in uncommon, assuming they even marry, as it is a practice mostly found amongst Jotun-kin. Aloernarchians are commonly exhibitionistic and have very few personal boundaries— they believe that sexuality, romanticism, and biological functions should not be held with any particular shame and will openly discuss matters that would otherwise be seen as uncomfortable by other cultures. Polyamory is incredibly common, as most individuals have many, many consorts and lovers, and these extended polycules will work together to rear many children, as Aloernarchians take pride in having an abundance of children and being able to support them, with some frowning upon birth control. Aloernarchians enjoy the art of storytelling, delicate craftwork, dance, song, and passing down oral histories. Most of its peoples enjoy combat and frequently spar against one another, especially those they respect or love. They are a very practical people who pre-dominantly focus on worldly matters and skills that apply to their day-to-day life, survival, and trade, especially since Aloernarchians generally do not have a strong concept of currency and find others who use it to be quite silly. Furthermore, much of the technology found throughout the world designed to make things 'simpler' is not particularly desired, either— even something as simplistic as a magitech torch would be frowned upon, as it implies that one is unable to produce a fire themselves and is therefore weak or unknowledgable. Despite that, Aloernarchians are curious and certain races amongst them emphasize education and literacy— they study the natural world, what they can create, and magic itself.
Cultural Values
Coming soon!
Native Races
- Kjir
- Beastfolk, specifically, Jotunkin.
- Merfolk, specifically, Jotunkin.
- Psylikin, specifically, Jotunkin.
- Naga, specifically, Jotunkin Okrazular, Jaxotern, and Laemorndi.
- Goblinoids, specifically, Jotunkin.
- Primordials specifically, Jotunkin Elekin, Elementals, Phoenixes, Slimes, and Ancients.
- Dwarves, specifically, Dalazul.
- Fae, specifically High Fae.
- Draconians, specifically, Jotunkin Lesser Draconians and all Greater Draconian variants.
- Kaiju
- Protean
- Regului
- Giants
Primary Faiths
Languages
Overview
Government System
Constitutional High Kingship
Nation Leaders
High Queen
Enyomirak Harkerti Zelaegir Devarajit - Roleplayed by @fallenarkhein.
International Interactions
Aloernarch is remarkably isolationist, with much of the world seeing them as mythical. Although Aloernarch has made contact with Fydrassi and has agreed that in the scenario that Fydrassi were to be invaded, they would consider stepping in, Aloernarch's only other interaction thus far has been with Aleria, specifically the Kingdom of Dimonia, as well as its periodic trading with Udoxa. High Queen Enyomirak signed an agreement that in exchange for all Aloernarchian slaves in Dimonia being returned home, Aloernarch would never again intervene in Alerian politics. Since then, however, Aloernarch has interacted very little with other nations.
Power
Coming soon!
Appointment
Coming soon!
Departments
Coming soon!
Rights
Coming soon!
Welfare
Coming soon!
Education
Coming soon!
Technology
Coming soon!
Healthcare
Coming soon!
Law Enforcement
Coming soon!
National Defenses
Coming soon!
Military
Coming soon!
Industry and Economy
Economic Principles
Primarily traditionalist— currency is not in use within the bulk of Aloernarch.
Common Goods
Coming soon!
Imported Goods
Coming soon!
Exported Goods
Coming soon!
National Wealth
Coming soon!
Commonfolk Wealth
Coming soon!
Organisations
Major Businesses
Coming soon!
Guilds
There are none, as of current.
Religious Organisations
Bureaucratic Organization
Coming soon!
Leaders
Nation Leaders
High Queen
Enyomirak Harkerti Zelaegir Devarajit - Roleplayed by FallenArkhein#9181
Regional Leaders
High Consorts
Valeria von Aredhal - Roleplayed by Orn#4434
High Marquesses and Marchionesses
Racrytiagos Devarajit - Roleplayed by Krallen Der Wölfe#5436
High Council Advisors
Y'shuru Delgesh - Roleplayed by Toasterbath?#5503
Minor Leaders
Head of the High Royal Guard
Daronshiva Kepesritril - Roleplayed by Orn#4434
Iconography
Flag
![](http://static.miraheze.org/tfoswiki/thumb/2/28/Flag_of_Aloernarch.png/300px-Flag_of_Aloernarch.png)
Aloernarch’s flag is simple - it features six stars in total, each representing the original Core Races that dominated the landscape for many years until other species began to immigrate into the region. Although there are more courts than there are stars, including every court, especially as the politics of Aloernarch shift, felt rather redundant and simply resulted in a more resource-intensive flag to produce for a nation with no sort of magi-industry.
National Symbols
Coming soon!
Additional Reading
Coming soon!
Ecosystem
Ecosystem
Biomes
Coming soon!
Weather
Aloernarch's weather varies dramatically depending on the region. In the Auruvalis Desert, rainfall can be as little as ten inches (twenty-five centimetres) within a year. Still, most of this rainfall comes during periods of monsoon seasons— which typically occur in the summer— but most Aloernarchian regions feature rain that totals out to being roughly three times that of the desert every year. Additionally, Aloernarch tends to feature consistent snowfall during winters, particularly within the peaks of its mountains, as well as the poles of the nation. These snowstorms can lock individuals in their homes for up to a week, but these do not compare to the constant storms that surround the coast of Aloernarch— artificial in nature, these are produced by High Queen Enyomirak in an effort to deter invaders or those who would seek to cause Aloernarch harm. These violent storms cease on particular days of the week to allow for ships to be able to access the seas.
Endemic Wildlife
Flora
Coming soon!
Fauna
Coming soon!
Recorded Species
Coming soon!
Maps
Overview
Coming soon!
Labelled
Coming soon!
Major Regions
Vivessira Depths
Coming soon!
Hessdalar Bog
Coming soon!
Sägkmir
Coming soon!
Krystallisk Caverns
Coming soon!
Shira Falls
A lush body of water that possesses a unique array of fish and animals that live alongside the multiple waterfalls that compose Shira Falls, this unique body of water is known for the fact that it provides a source of water for roughly half, if not more, of Aloernarch due to the various rivers that are spawned from its waters. Located on the mountain Livmorfjell, which translates roughly to 'Life-Matron Mountain,' Shira Falls begins at the very highest reaches where its waters pull from and descend downwards, cascading and supplying water to the natives surrounding the Krystallisk Caverns, the Hessdalar Bog, and even some parts of the Fjor Plains and Kiragar Woods. Although Shira Falls pulls from five different lakes, Nøfrishet is by far the most well known, as it is a body of water so considerable that it spans over two hundred kilometres squared or roughly one hundred and twenty-five miles squared. It is also by far the deepest and has a population of Jotunn-variants of Merfolk, Naga, and small Protean, with small towns being within the various lakes' depths or alongside Shira Falls itself. Despite such, it is highly advised that one be careful when swimming within Shira Falls; although the uppermost reaches are relatively safe for land dwellers to swim within, the current provided by the waterfalls as they descend down the Drigath Mountains grows far more considerable and can pull unsuspecting swimmers downwards if they are not prepared.
It should be noted, however, that the Shira Falls are not the only waterfalls within the Drigath Mountains and certainly do not spawn from the only bodies of water; other lakes and rivers are spawned from the multitude of other mountains within the Drigath Mountain Range and those generally supply the most heavily populated areas of Aloernarch, even though they do not provide nearly as much water. Locals claim that Shira Falls possesses healing properties due to originating from Livmorfjell, which they claim to be blessed by Fyjra and G'hira. They will only create potions from the waters of this particular mountain— as a result, Shira Falls is regularly harvested by local rudimentary alchemists, healers, and sages. It features a rare temple to exist in Fyjra's name as well as one devoted to G'hira, although they are predominantly visited by locals, rather than their most devout worshippers. Those who live around the area sustain themselves on the nearby wildlife, although skirmishes and hunting between Draconians, Protean, and Kaiju have occurred in the past. The 'Divine' nature of Shira Falls, however, has led most to generally agree to not disturb the peace of the waters— it has become an unspoken rule that all, predator and prey alike, deserve to have a singular place of rest and relaxation.
Drigath Mountains
Coming soon!
Sijikr
Coming soon!
Fjor Plains
Coming soon!
Kiragar Woods
Coming soon!
Auruvalis Desert
Coming soon!
Havhjir Port
Although one would consider Havhjir Port perhaps relatively small by the standards of some of the port cities of other nations, Havhjir Port is by far the largest coastal city within Aloernarch and features a semi-diverse population of Jotunkin— specifically Hvaljotun and Jotun-variants of races like Naga, Merfolk, and Beastfolk. This relative size matters little, however, given that most buildings within Havhjir could be mistaken for small garrisons by the likes of humans, even if relatively small for Aloernarchian constructs as a whole, standing at roughly sixty feet in height, and featuring strong rocky foundations, clay fillings, and durable wooden walls. The only buildings that stand above these are governmental ones, as well as the homes of the few Giants and other large Jotunkin that reside within the city. These structures are distinctly similar to Vasteriothian designs, with bowed walls, strong arches, and stylised, albeit robust support beams within their ceilings. Windows are typically composed of thicker glass than most Asla'nirian buildings and have a thin veil of moisture most days. Most food is sourced from fish and local farmlands, although the latter tend to produce less in the winter. To compensate, the locals hunt whales and sharks, catch fish, eat preserves, and store food in the fall so that they have food whilst waiting for their winter crops to flourish.
The main docks are generally separated from much of the 'city' aspect of Havhjir by large walls composed of timber, with smaller, private docks belonging to Kjir who operate their own small businesses. Some buildings linger closer to the docks, however, namely the booths and constructs that belong to the Havhjir Market, a series of local companies that produce ocean-based goods, artisan works, and food, which they trade and barter. Similar walls serve to guard the city's outskirts, although some buildings remain outside of these walls regardless, such as garrisons and barracks that belong to the Aloernarchian military. Each pier is firmly lodged into the sea floor and above the water with supporting pillars reaching to the very depths of the frigid waters of southern Aloernarch. The largest ships within Havhjir Port are primarily owned by the government or by well-established fishermen— Havhjir Port features its own naval base, as well as quite a few trading ships, but most boats are 'small' by Aloernarchian standards, serving as whaling boats for the Hvaljotun or sometimes even houseboats, all of which have to be carefully anchored so as to avoid damage from the continuous storms that swirl around the continent of Aloernarch. Sailing too far is strictly prohibited except for on Tridemdies and Ulardies, days on which the storm generally quells, which allows for international shipping to take place. In order to endure the constant storms produced by Enyomirak, the Demigoddess of Natural Disasters, Aloernarchian naval ships are generally built in unique styles seen nowhere else on Asla'nir and can generally navigate even the most turbulent waters.
Oro-Acinagro Tundra
Coming soon!
Notable Locations
Shochraos Citadel
Coming soon!
Verkrone
Coming soon!
Kaltaryt Hall
Coming soon!
Tårn Di Myetausi
Coming soon!
Nuryor Academy
Coming soon!
Trivia
- The Hessdalar Bog is named after the Hessdalan Lights, a series of unidentified lights seen in the Hessdalan Valley of Norway.
- Despite Aloernarch featuring a High King system, High King systems in real life are generally based upon culturally homogenous regions; the different Monarchies of Aloernarch feature distinctly different cultures that result in this split leadership to begin with.
- Aloernarch features the most eclectic array of inspirations out of all of the nations— Latin American, Scandinavian, and some East Asian influences are found due to the variety of races. This is primarily due to the fact that most Aloernarchian races did not predominantly reside within Aloernarch originally and often lived in a wide variety of locations before being forced to migrate from a lack of food.
- Aloernarch was the first new nation to be added to the server and was originally made to be a location for more overpowered characters to reside in.
- Aloernarch is one of the three 'High Tier' zones.
Credit
Primarily contributed by @fallenarkhein.